1. NPCs
  2. location
  3. hoth
  4. bronze
  5. republic
  6. the_terror_brigade
  7. terror_brigade_fight_master
Portrait

Terror Brigade Fight Master

Level 40 | Champion | Melee


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Char ref: chr.terror_brigade_fight_master

Starts conversation: cnv.location.hoth.bronze.republic.the_terror_brigade.terror_brigade_fight_master

Loot information

Loot package: 13416628972105513493

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_caucasian_a01
  • Material: head_zabrakimp_bms_caucasian_a01c01
  • Eye material: eye_zabrakimp_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_zabrakimp_bms_non_a10
  • Material: hair_zabrak_non_a10_v01_m
  • Skin slot 1: horn_zabrakimp_non_a01_v01
  • Skin color is hued into slot: 1
skincolor
 skincolor_human_non_h34_p
    haircolor
     haircolor_sith_non_h03_p
      eyecolor
       eyecolor_zabrak_non_h05_s
        complexioncomp_zabrak_non_c21_m
          facepainttattoo_zabrak_non_evil02_u
            agescar_human_non_c07_u
              Body details
              SlotDetails
              chestchest_armor01_bms_archetype
              • + chest_armor01_bms_heavy_bh_a02_arm
              • + chest_armor01_bms_heavy_bh_a02_back
              • + chest_armor01_bms_heavy_bh_a02_shld
              • Material: chest_armor01_heavy_ge_a24mandalorian03_u
              bracerbracer_short_bms_archetype
              • Material: bracer_short_heavy_ge_a24mandalorian03_u_v01
              handhand_gauntlet_bms_archetype
              • + hand_gauntlet_bms_heavy_bh_a02_forearm
              • Material: hand_gauntlet_heavy_ge_a24mandalorian03_u
              waistwaist_belt_bms_archetype
              • + waist_belt_bms_heavy_bh_a02_back
              • + waist_belt_bms_heavy_bh_a02_front
              • + waist_belt_bms_heavy_bh_a02_sling
              • Material: waist_belt_heavy_ge_a24mandalorian03_u
              legleg_armor01_bms_archetype
              • Material: leg_armor01_heavy_ge_a24mandalorian03_m_v01
              bootboot_tall_bms_archetype
              • + boot_tall_bms_heavy_bh_a02_shin
              • Material: boot_tall_heavy_ge_a24mandalorian03_u