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Portrait

Breaktown Street Boss

Level 64 | Elite | Ranged


Attributes

Passives (4)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 13416625673570628860

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_caucasian_a02
  • Material: head_human_bms_caucasian_a01_c02
  • Material 1: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bms_non_a03
  • + hair_human_bms_non_a03_stripes
  • Material: hair_human_non_a03_v01_m
facehair[no archetype]
  • + facehair_human_bms_caucasian_sm_cyber01_side
  • Material: facehair_human_non_sm_cyber01_u
skincolor
 skincolor_human_african_h10_p
    haircolor
     haircolor_human_non_h09_p
      eyecolor
       eyecolor_human_non_h10_s
        complexioncomp_human_non_sith07_02_m
          facepainttattoo_human_non_bh08_u
            agescar_human_non_c13_u
              Body details
              SlotDetails
              chestchest_jacket_bms_archetype
              • + chest_jacket_bms_med_sm_a02_back
              • + chest_jacket_bms_med_sm_a02_collar
              • Material: chest_jacket_med_sm_a02c04_m
              handhand_gauntlet_bms_archetype
              • + hand_gauntlet_bms_med_sm_a02_back
              • Material: hand_gauntlet_med_sm_a02c02_u
              waistwaist_belt_bms_archetype
              • + waist_belt_bms_med_sm_a02_sling
              • + waist_belt_bms_med_sm_a02_back
              • Material: waist_belt_med_sm_a02c02_u
              legleg_armor01_bms_archetype
              • Material: leg_armor01_heavy_ge_a24mandalorian04_m_v02
              bootboot_tall_bms_archetype
              • + boot_tall_bms_med_sm_a02_cuff
              • Material: boot_tall_med_sm_a02c02_u