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  7. vara_sol
Portrait

Vara-Sol

Level 47 | Elite | Voss Mystic Warrior


Attributes

Passives (2)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (10)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Force Lift

Traps the current target in the air for a few seconds. Damage causes this effect to end prematurely.

FQN: abl.​npc.​ability.​force.​stasis_field

Force Lift
60s2s cast30 m500100%

Spinning Strikes

Strike out at all nearby enemies, dealing moderate damage to all targets within melee range each second. Requires a double-bladed lightsaber.

FQN: abl.​npc.​ability.​pole.​spinning_strikes

Spinning Strikes
20s6s channel4 m300100%

Force Pull

Pulls the target towards the caster. Interrupts any action the target is currently engaged in. Does not work against targets in cover.

FQN: abl.​npc.​ability.​force.​force_pull

Force Pull
15sinstant8-30 m100100%

Force Scream

Blasts the target with a force-enhanced scream, dealing kinetic damage.

FQN: abl.​npc.​ability.​force.​force_scream

Force Scream
12sinstant15 m70100%

Double Strike

Attacks two targets in melee range for moderate damage.

FQN: abl.​npc.​ability.​pole.​double_strike

Double Strike
4.5sinstant4 m50100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 13416628972105513493

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_caucasian_a01
  • Material: head_voss_bmn_non_a01_v01
  • Material 1: eye_voss_non_a01_c01
face
(one of 2)
face_gehelmet20_bmn_archetype
  • + 1003363 – not found
  • Material: face_gehelmet20_med_ge_a17military05_u
face_gehelmet20_bmn_archetype
  • Material: face_gehelmet20_med_ge_a17military05_u
Body details
SlotDetails
chest
(one of 2)
chest_baggy_bmn_archetype
  • + chest_baggy_bmn_med_ge_a17_shld
  • + chest_baggy_bmn_med_ge_a17_back
  • + chest_baggy_bmn_med_ge_a17_chest
  • Material: chest_baggy_med_ge_a17military05_m
chest_baggy_bmn_archetype
  • + chest_baggy_bmn_med_ge_a17_chest
  • + chest_baggy_bmn_med_ge_a17_back
  • Material: chest_baggy_med_ge_a17military05_m
bracerbracer_short_bmn_archetype
  • Material: bracer_short_med_ge_a17military05_u_v02
handhand_glove_bmn_archetype
  • + hand_glove_bmn_med_ge_a17_elbow
  • Material: hand_glove_med_ge_a17military05_u
waistwaist_belt_bmn_archetype
  • + waist_belt_bmn_med_ge_a17_front
  • + waist_belt_bmn_med_ge_a17_back
  • Material: waist_belt_med_ge_a17military05_u
legleg_pant_bmn_archetype
  • Material: leg_pant_med_ge_a17military05_m_v02
bootboot_tall_bmn_archetype
  • + boot_tall_bmn_med_ge_a17_knee
  • Material: boot_tall_med_ge_a17military05_u