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Portrait

Regulator Mechanic

Level 51 | Standard | Droid Mechanic


Attributes

Abilities (11)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Tactical Accelerant

Increases the damage the target takes from fire abilities.

FQN: abl.​npc.​ability.​tech.​tactical_accelerant

Tactical Accelerant
30s3s cast30 m60100%

Laze Target

FQN: abl.​npc.​ability.​tech.​laze_target

Laze Target
20sinstant30 m55100%

Recharge Droid

Heals a friendly droid for a moderate amount of health.

FQN: abl.​npc.​ability.​tech.​recharge_droid

Recharge Droid
9s2s cast15 m45100%

Repair Probe

Summons a droid that heals the friendly droid for 15 seconds. Stacks up to 3 times.

FQN: abl.​npc.​ability.​tech.​repair_probe

Repair Probe
4.5s1.5s cast30 m40100%

Armor Melt

FQN: abl.​npc.​ability.​tech.​armor_melt

Armor Melt
15sinstant10 m30100%

Shield Probe

Summons a probe droid that projects a shield around the target. Gives the target a 15% chance to absorb 50% damage when hit.

FQN: abl.​npc.​ability.​tech.​shield_probe

Shield Probe
15sinstant15 m25100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 4097450713733981809

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_caucasian_a03
  • Material: head_zabrakrep_bmn_caucasian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_bhhelmet02_bmn_archetype
  • + face_bhhelmet02_bmn_med_bh_a01_mask
  • Material: face_bhhelmet02_heavy_bh_a05c04_u
hairhair_zabrakrep_bmn_non_a08
  • + hair_zabrakrep_bmn_non_a08_attach
  • Material: hair_zabrak_non_a08_v01_m
  • Skin slot 1: horn_zabrakrep_non_a01_v01
  • Skin color is hued into slot: 1
skincolor
 skincolor_human_non_h08_p
    haircolor
     haircolor_human_non_h02_p
      complexioncomp_zabrak_non_c12_m
        agescar_human_non_c01_u
          Body details
          SlotDetails
          chestchest_baggy_bmn_archetype
          • + chest_baggy_bmn_med_ge_a41_collar
          • Material: chest_baggy_med_ge_a41miner01_m
          handhand_gauntlet_bmn_archetype
          • Material: hand_gauntlet_med_ge_a41miner01_u
          waistwaist_belt_bmn_archetype
          • + waist_belt_bmn_heavy_ge_a18_back
          • Material: waist_belt_heavy_ge_a18mercenary03_u
          legleg_armor02_bmn_archetype
          • Material: leg_armor02_heavy_ge_a04reptrooper02_m_v01
          bootboot_tall_bmn_archetype
          • Material: boot_tall_med_ge_a41miner01_u