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  3. taris_imperial
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  7. republic_forward_observer
Portrait

Republic Forward Observer

Level 33 | Standard | Heavy Brawler


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Backhand

Smashes the target, dealing low kinetic damage, and stunning the target for 2 seconds.

FQN: abl.​npc.​ability.​unarmed.​backhand

Backhand
30sinstant4 m025%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 3727446132614532010

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bma_african_a01
  • Material: head_human_bma_african_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bma_african_a02
  • Material: head_human_bma_african_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bma_african_a03
  • Material: head_human_bma_african_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bma_african_a04
  • Material: head_human_bma_african_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet09_bma_archetype
  • Material: face_gehelmet09_med_ge_a01repsoldier02_u
hairhair_human_bma_non_a07
  • Material: hair_human_non_a07_v01_m
skincolor
(one of 4)
 skincolor_human_non_h06_p
     skincolor_human_non_h04_p
       skincolor_human_non_h03_p
         skincolor_human_non_h02_p
          haircolor
           haircolor_human_non_h06_p
            eyecolor
             eyecolor_human_non_h02_s
              complexion
              (one of 3)
              comp_human_non_c20_m
                comp_human_non_c07_m
                  comp_human_non_c06_m
                    Body details
                    SlotDetails
                    chestchest_tight_bma_archetype
                    • Material: chest_tight_med_ge_a01repsoldier02_m
                    bracerbracer_short_bma_archetype
                    • Material: bracer_short_med_ge_a01repsoldier02_u_v01
                    handhand_gauntlet_bma_archetype
                    • Material: hand_gauntlet_med_ge_a01repsoldier02_u
                    waistwaist_belt_bma_archetype
                    • + waist_belt_bma_med_tr_a01_front
                    • Material: waist_belt_med_ge_a01repsoldier02_u
                    legleg_pant_bma_archetype
                    • Material: leg_pant_med_ge_a01repsoldier02_m_v01
                    bootboot_tall_bma_archetype
                    • Material: boot_tall_med_ge_a01repsoldier02_u
                    All NPCs with this appearance (4)