1. NPCs
  2. flashpoint
  3. rakata_prime
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  5. difficulty_2
  6. boss
  7. boss_cyborg_leader
Portrait

Commander Rand <Infinite Army Officer>

Level 60 | Champion | Infinite Army Officer


Attributes

Passives (3)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (12)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangeWavePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m00100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m00100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m002%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m004%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m00100%

[dispense_adds]

FQN: abl.​flashpoint.​rakata.​enemy.​boss.​commando.​leader.​dispense_adds

[dispense_adds]
10sinstant50 m1900100%

Full Charge Burst

FQN: abl.​flashpoint.​rakata.​enemy.​boss.​commando.​leader.​charged_blast

Full Charge Burst
5s1.5s cast80 m1850100%

Jet Charge

FQN: abl.​flashpoint.​rakata.​enemy.​boss.​commando.​leader.​leap

Jet Charge
15sinstant5-50 m1800100%

Well-Aimed Kick

FQN: abl.​flashpoint.​rakata.​enemy.​boss.​commando.​leader.​kick

Well-Aimed Kick
15sinstant4 m1500100%

Thermal Grenade

FQN: abl.​flashpoint.​rakata.​enemy.​boss.​commando.​leader.​random_nade

Thermal Grenade
8sinstant80 m1300100%

Dual Pistol Shot

FQN: abl.​flashpoint.​rakata.​enemy.​boss.​commando.​leader.​flurry

Dual Pistol Shot
noneinstant80 m110100%

Tactical Repositioning

FQN: abl.​flashpoint.​rakata.​enemy.​boss.​commando.​leader.​dfa_missile_barrage

Tactical Repositioning
none45s channel80 m2100100%

Interaction

Gives codex entry:

Infinite Army

Since its destruction, many have sought to own pieces of the fabled Star Forge--an automated Rakata shipyard capable of infinite manufacturing. A Selkath experimenting with cybernetic applications using Rakatan technology was one of those looking to harness the Star Forge's immeasurable power. With the shipyard's self-replicating properties, the Selkath theorized implementation of its parts could allow his test subjects to survive the grafting process, and to achieve virtual immortality. When the Order of Revan made a piece of the Star Forge available to him, the Selkath was able to prove his theories and the Infinite Army was born.

This is not the first time the notion of an Infinite Army was conceived. A tormented Jedi looking to destroy the Sith Emperor once appropriated a long-abandoned Rakata foundry built into an asteroid. However, his reputed plan to use the foundry to build an "infinite army" of extermination droids was ultimately prevented.

Category: Organizations

Planet: 16141064934392624126

XP Level: 55

FQN: cdx.​organizations.​flashpoint.​rakata_prime.​infinite_army

Infinite Army
Loot information

Loot package: 10128141421348184100, 1519055067425086355

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_caucasian_npc03
  • Material: head_human_bms_caucasian_npc03
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gemask16_bms_archetype
  • + face_gemask16_bms_light_ge_h09_antenna
  • + face_gemask16_bms_light_ge_h09_muzzle
  • + face_gemask16_bms_light_ge_h09_side
  • Material: face_gemask16_light_ge_h09c01_u
hairhair_human_bms_non_a08_mohawk
  • Material: hair_human_non_a08_v01_m
skincolor
 skincolor_alien_non_h02_p
    haircolor
     haircolor_human_non_h10_p
      complexioncomp_human_non_sitheyebrow24_02_m
        Body details
        SlotDetails
        chestchest_armor01_bms_archetype
        • + chest_armor01_bms_heavy_bh_a06_back
        • + chest_armor01_bms_heavy_bh_a06_collar
        • Material: chest_armor01_heavy_bh_a06c02_m
        bracerbracer_short_bms_archetype
        • Material: bracer_short_med_ge_cy01c01_u_v01
        handhand_cyborg01_bms_archetype
        • + hand_cyborg02_bms_shield
        • Material: hand_cyborg01_med_ge_cy02c01_u
        waistwaist_belt_bms_archetype
        • + waist_belt_cyborg02_bms_front
        • + waist_belt_cyborg02_bms_back
        • Material: waist_belt_med_ge_cy02c01_u
        legleg_armor02_bms_archetype
        • Material: leg_armor02_heavy_sw_a07c03_m_v02
        bootboot_thigh_bms_archetype
        • + boot_thigh_bms_heavy_sw_a06_shin
        • Material: boot_thigh_heavy_sw_a06c04_u
        All NPCs with this appearance (2)