1. NPCs
  2. daily_area
  3. ossus
  4. empire
  5. imperial_operative_staged_02
Portrait

Imperial Operative

Level 70 | Standard | Shadow Tech


Attributes

Passives (2)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (17)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Leg Shot

FQN: abl.​npc.​ability.​rifle.​leg_shot

Leg Shot
20sinstant30 m200100%

Armor Field

FQN: abl.​npc.​ability.​buff.​armor_field

Armor Field
3m 0sinstantany200100%

Smoke Grenade

FQN: abl.​npc.​ability.​tech.​smoke_grenade

Smoke Grenade
60sinstant10 m150100%

Gut

FQN: abl.​npc.​ability.​tech.​gut

Gut
15sinstant4 m150100%

Stockstrike

Strikes the target with the butt of the rifle, dealing moderate kinetic damage.

FQN: abl.​npc.​ability.​rifle.​stockstrike

Stockstrike
9sinstant4 m150100%

Incendiary Round

Launches an incendiary projectile, setting the target ablaze for elemental damage over a few seconds

FQN: abl.​npc.​ability.​rifle.​incendiary_round

Incendiary Round
20sinstant30 m150100%

Jet Charge

FQN: abl.​npc.​ability.​tech.​jet_charge

Jet Charge
30sinstant8-30 m150100%

Stealth

FQN: abl.​npc.​ability.​tech.​tech_stealth

Stealth
15sinstantany100100%

Covert Blade

Ambushes an enemy with an energy blade. Only useable from stealth.

FQN: abl.​npc.​ability.​tech.​surprise_attack

Covert Blade
30sinstant4 m50100%

Retractable Blade

Close range attack that causes moderate damage. Places a bleed on the target that hits every second for light internal damage over 6 seconds.

FQN: abl.​npc.​ability.​tech.​retractable_blade

Retractable Blade
15sinstant4 m10100%

Electric Jolt

FQN: abl.​npc.​ability.​tech.​electric_jolt

Electric Jolt
12sinstant15 m10100%

Cryo Grenade

FQN: abl.​npc.​ability.​tech.​cryo_grenade_gtaoe

Cryo Grenade
20s2s cast30 m1050%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 16033471971331446169

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_caucasian_a01
  • Material: head_chiss_bmn_caucasian_a01c01
  • Eye material: eye_chiss_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bmn_mtx_a12
  • Material: hair_human_mtx_a12_v01_m
skincolor
 skincolor_chiss_non_h04_p
    haircolor
     haircolor_chiss_non_h06_p
      Body details
      SlotDetails
      chestchest_tight_bmn_archetype
      • + chest_tight_bmn_light_ge_mtx65_shld
      • + chest_tight_bmn_light_ge_mtx65_chest
      • Material: chest_tight_light_ge_mtx65c01_u
      handhand_glove_bmn_archetype
      • + hand_glove_bmn_med_ge_mtx103_cuff
      • Material: hand_glove_med_ge_mtx103c01_u
      waistwaist_belt_bmn_archetype
      • + waist_belt_bmn_med_ge_mtx94_back
      • + waist_belt_bmn_med_ge_mtx94_front
      • Material: waist_belt_med_ge_mtx94c01_u
      legleg_pant_bmn_archetype
      • Material: leg_pant_light_ge_mtx65c01_u
      bootboot_tall_bmn_archetype
      • Material: boot_tall_med_ge_mtx108c02_u
      All NPCs with this appearance (11)