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Portrait

Tayvor Slen <Chief Operations Officer>

Level 65-70 | Elite | Ranged


Attributes

Passives (9)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (19)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangeWavePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m00100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m00100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m002%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m004%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m00100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany0075%

[health_25]

FQN: abl.​exp.​seasons.​01.​ep_10.​boss_group03.​tayvor.​health_25

[health_25]
8m 20sinstantany00100%

[health_75]

FQN: abl.​exp.​seasons.​01.​ep_10.​boss_group03.​tayvor.​health_75

[health_75]
8m 20sinstantany00100%

[health_50]

FQN: abl.​exp.​seasons.​01.​ep_10.​boss_group03.​tayvor.​health_50

[health_50]
8m 20sinstantany00100%

Gravity Fused Round

Fires gravity fused debri from the rifle that deals high damage to the primary target.

FQN: abl.​exp.​seasons.​01.​ep_10.​boss_group03.​tayvor.​debri_cannon_ground_target

Gravity Fused Round
10s1.5s cast60 m1900100%

Gravity Fused Round

Rips gravity fused debri from the area that deals high damage to the primary target when fired.

FQN: abl.​exp.​seasons.​01.​ep_10.​boss_group03.​tayvor.​debri_cannon_rip

Gravity Fused Round
30s3s cast60 m1300100%

[diving_executable]

FQN: abl.​exp.​seasons.​01.​ep_10.​boss_group03.​tayvor.​diving_executable

[diving_executable]
12sinstant90 m1250100%

Concussion Charge

Pushes back all nearby enemies. Does not damage or stun them.

FQN: abl.​exp.​seasons.​01.​ep_10.​boss_group03.​tayvor.​concussion_pulse

Concussion Charge
45sinstant8 m1200100%

Gravity Well Round

Fires a gravity round doing damage to targets in the area and creates a temporary gravity well that slows down anyone near it.

FQN: abl.​exp.​seasons.​01.​ep_10.​boss_group03.​tayvor.​gravity_well_cannon_ground_target

Gravity Well Round
15s1.5s cast60 m1100100%

Full Auto

Fires a continuous stream of bolts that deal heavy damage for up to 4 seconds. This ability is identical to the normal Full Auto, but with a different appearance.

FQN: abl.​npc.​ability.​skytrooper.​gunner.​full_auto

Full Auto
20s4s channel20 m150100%

Sticky Grenade

Throw a sticky grenade at the target that will detonate after several seconds. The explosion deals kinetic damage to the target and all nearby enemies.

FQN: abl.​npc.​ability.​skytrooper.​gunner.​sticky_grenade

Sticky Grenade
45sinstant20 m150100%

Grapple

FQN: abl.​npc.​ability.​tech.​grapple

Grapple
36s4s cast8-30 m150100%

Dive and Roll

Dives and rolls to a location.

FQN: abl.​exp.​seasons.​01.​ep_10.​boss_group03.​tayvor.​diving_roll

Dive and Roll
5sinstant8-90 m10100%

Command Reinforcements

FQN: abl.​exp.​seasons.​01.​ep_10.​boss_group03.​tayvor.​command_reinforcements

Command Reinforcements
none30s channel80 m20100%

Interaction

Char ref: chr.tayvor_slen

Loot information

Loot package: 13416625673570628860

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_african_a04
  • Material: head_human_bms_african_a01_c04
  • Material 1: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_smeye01_bms_archetype
  • Material: face_smeye01_light_ge_mtx106c01_u
hairhair_human_bms_non_a07
  • Material: hair_human_non_a07_v01_m
facehair[no archetype]
  • + facehair_human_bms_caucasian_a02_goatee
  • + facehair_human_bms_caucasian_a02_mustache
  • Material: facehair_human_non_a02_v01_m
skincolor
 skincolor_human_caucasian_h06_p
    haircolor
     haircolor_human_non_h10_p
      eyecolor
       eyecolor_human_non_h01_s
        complexioncomp_human_non_c17_m
          agescar_human_non_c14_u
            Body details
            SlotDetails
            chestchest_armor01_bms_archetype
            • + chest_armor01_bms_med_sw_mtx03_chest
            • Material: chest_armor01_med_sw_mtx03c01_u
            handhand_gauntlet_bms_archetype
            • Material: hand_gauntlet_med_ge_a14military04_u
            legleg_pant_bms_archetype
            • Material: leg_pant_med_sw_a02c01_m_v01
            bootboot_thigh_bms_archetype
            • Material: boot_thigh_med_sw_a04c04_u