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Portrait

Mandalorian Hunter

Level 55 | Standard | Mandalorian Mercenary


Attributes

Passives (2)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (12)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Jet Boost

FQN: abl.​npc.​ability.​tech.​jet_boost

Jet Boost
20sinstant4 m600100%

Offensive Tactics

FQN: abl.​npc.​ability.​buff.​offensive_tactics

Offensive Tactics
60sinstantany600100%

Explosive Probe

FQN: abl.​npc.​ability.​tech.​explosive_probe_cast

Explosive Probe
30s2s cast30 m500100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany500100%

Missile Salvo

FQN: abl.​npc.​ability.​tech.​missile_salvo

Missile Salvo
15s3s channel30 m400100%

Missile Blast

FQN: abl.​npc.​ability.​tech.​missile_blast

Missile Blast
9s1.5s cast30 m200100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Rifle Shot

Fire two quick shots, dealing medium damage.

FQN: abl.​npc.​ability.​rifle.​rifle_shot

Rifle Shot
3sinstant30 m0100%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 6558896566623584842

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 3)
head_human_bmn_asian_a03
  • Material: head_human_bmn_asian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_asian_a05
  • Material: head_human_bmn_asian_a05c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_asian_a01
  • Material: head_human_bmn_asian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_bhhelmet02_bmn_archetype
  • Material: face_bhhelmet02_heavy_bh_a03c01_u
facehair[no archetype]
  • + facehair_human_bmn_asian_sm_cyber02_front
  • Material: facehair_human_non_sm_cyber02_u
skincolor
(one of 3)
 skincolor_human_asian_h01_p
     skincolor_human_asian_h02_p
       skincolor_human_asian_h03_p
        eyecolor
         eyecolor_human_non_h02_s
          complexion
          (one of 3)
          comp_human_non_c28_m
            comp_human_non_c16_m
              [empty]
              facepaint
              (one of 2)
              tattoo_human_non_bh04_u
                [empty]
                Body details
                SlotDetails
                chestchest_baggy_bmn_archetype
                • + chest_baggy_bmn_med_bh_a01_chest
                • + chest_baggy_bmn_med_bh_a01_back
                • Material: chest_baggy_med_bh_a01c03_m
                bracerbracer_short_bmn_archetype
                • Material: bracer_short_med_bh_a01c01_u_v01
                handhand_gauntlet_bmn_archetype
                • + hand_gauntlet_bmn_med_bh_a01_back
                • Material: hand_gauntlet_med_bh_a01c03_u
                waistwaist_belt_bmn_archetype
                • + waist_belt_bmn_med_bh_a01_back
                • + waist_belt_bmn_med_bh_a01_front
                • Material: waist_belt_med_bh_a01c01_u
                legleg_pant_bmn_archetype
                • Material: leg_pant_med_bh_a01c03_m_v01
                bootboot_tall_bmn_archetype
                • + boot_tall_bmn_med_bh_a01_shin
                • Material: boot_tall_med_bh_a01c03_u
                All NPCs with this appearance (3)