1. NPCs
  2. exp
  3. 02
  4. rishi
  5. mobs
  6. poi07
  7. strong_02
Portrait

Revanite Warrior

Level 57 | Strong | Shadow Adept


Attributes

Abilities (15)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Force Push

Deals kinetic damage, and pushes the target away from the caster. Does not stun or knock down the target.

FQN: abl.​npc.​ability.​force.​force_push_noknockdown

Force Push
15sinstant4 m90100%

Shadow Strike

FQN: abl.​npc.​ability.​force.​shadow_strike

Shadow Strike
6s1s cast4-30 m80100%

Maul

High damage melee attack that can only be used against incapacitated targets. Requires double-bladed lightsaber.

FQN: abl.​npc.​ability.​pole.​maul

Maul
6sinstant4 m70100%

Surge

FQN: abl.​npc.​ability.​pole.​surge

Surge
60s1.5s cast4 m50100%

Electrocution

Electrocutes the target, dealing minor energy damage and stunning it for 2.5 seconds. NOTE - Balanced for Caster NPCs, due to the length of the stun.

FQN: abl.​npc.​ability.​force.​electrocution

Electrocution
45sinstant15 m50100%

Force Lift

Traps the target in the air for a few seconds. Damage causes this effect to end prematurely. This version only works on Companion Characters.

FQN: abl.​npc.​ability.​force.​stasis_field_cc

Force Lift
60s2s cast30 m50100%

Shock

Shocks the target for high energy damage.

FQN: abl.​npc.​ability.​force.​shock

Shock
6sinstant15 m30100%

Project Storm

Channels multiple projects at the target.

FQN: abl.​npc.​ability.​force.​project_storm

Project Storm
20s5s channel30 m25100%

Spinning Strikes

Strike out at all nearby enemies, dealing moderate damage to all targets within melee range each second. Requires a double-bladed lightsaber.

FQN: abl.​npc.​ability.​pole.​spinning_strikes

Spinning Strikes
20s6s channel4 m20100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Thrash

Strikes the target twice, dealing melee damage on both hits.

FQN: abl.​npc.​ability.​pole.​double_strike_single_target

Thrash
4.5sinstant4 m0150%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 15112775836113072233

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_african_a01
  • Material: head_human_bms_african_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
facehair
(one of 3)
[no archetype]
  • + facehair_human_bms_african_sw_cyber03_side02
  • Material: facehair_human_non_sw_cyber03_u
[no archetype]
  • + 1143550 – not found
  • + 1143519 – not found
  • Material: facehair_human_non_a04_v01_m
[no archetype]
  • Material: facehair_human_non_blank_u
skincolor
 skincolor_human_non_sithpro_h02_p
    haircolor
     haircolor_human_non_h02_p
      eyecolor
       eyecolor_sith_non_h04_s
        complexioncomp_human_non_sith01_m
          facepaint
          (one of 2)
          tattoo_human_non_sw02_u
            facepaint_non_non_none_u
              Body details
              SlotDetails
              chestchest_trenchtight_bms_archetype
              • + chest_trenchtight_bms_med_sw_a04_loin
              • Material: chest_trenchtight_med_sw_a04c03_m
              bracerbracer_short_bms_archetype
              • Material: bracer_short_med_sw_a04c01_u_v02
              handhand_gauntlet_bms_archetype
              • + hand_gauntlet_bms_med_sw_a04_forearm
              • Material: hand_gauntlet_med_sw_a04c01_u
              waistwaist_belt_bms_archetype
              • + waist_belt_bms_med_sw_a04_front
              • + waist_belt_bms_med_sw_a04_back
              • Material: waist_belt_med_sw_a04c01_u
              legleg_pant_bms_archetype
              • Material: leg_pant_med_sw_a04c01_m_v01
              bootboot_thigh_bms_archetype
              • + boot_thigh_bms_med_sw_a04_knee
              • Material: boot_thigh_med_sw_a04c01_u