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Portrait

Voss Sentinel

Level 55-80 | Champion | Radioman


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Rally Troops

All NPCs friendly to the caster within a 15m radius of the caster will attack the casters' current target.

FQN: abl.​npc.​ability.​rifle.​rally_troops

Rally Troops
60s2s cast30 m50100%

Laze Target

Designates a target, increasing all damage to the target by 5%. Must be in cover to use. Lasts 16 seconds.

FQN: abl.​npc.​ability.​rifle.​laze_target

Laze Target
20sinstant30 m40100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Rifle Shot

Fire two quick shots, dealing medium damage.

FQN: abl.​npc.​ability.​rifle.​rifle_shot

Rifle Shot
3sinstant30 m050%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 154578349802304063

Metadata

Appearance

This NPC has multiple appearances. Select an appearance to view it in detail.

3D model
Facial details
SlotDetails
head
(one of 3)
head_human_bmn_caucasian_a01
  • Material: head_voss_bmn_non_a01_v01
  • Material 1: eye_voss_non_a01_c01
head_human_bmn_asian_a01
  • Material: head_voss_bmn_non_a02_v01
  • Material 1: eye_voss_non_a01_c01
head_human_bmn_african_a01
  • Material: head_voss_bmn_non_a03_v01
  • Material 1: eye_voss_non_a01_c01
faceface_gehelmet20_bmn_archetype
  • + 1003363 – not found
  • Material: face_gehelmet20_med_ge_a17military05_u
Body details
SlotDetails
chestchest_baggy_bmn_archetype
  • + chest_baggy_bmn_med_ge_a17_shld
  • Material: chest_baggy_med_ge_a17military05_m
handhand_glove_bmn_archetype
  • Material: hand_glove_med_ge_a17military05_u
waistwaist_belt_bmn_archetype
  • + waist_belt_bmn_med_ge_a17_front
  • Material: waist_belt_med_ge_a17military05_u
legleg_pant_bmn_archetype
  • Material: leg_pant_med_ge_a17military05_m_v02
bootboot_tall_bmn_archetype
  • + boot_tall_bmn_med_ge_a17_knee
  • Material: boot_tall_med_ge_a17military05_u
All NPCs with this appearance (7)
3D model
Facial details
SlotDetails
head
(one of 3)
head_human_bmn_caucasian_a01
  • Material: head_voss_bmn_non_a01_v01
  • Material 1: eye_voss_non_a01_c01
head_human_bmn_asian_a01
  • Material: head_voss_bmn_non_a02_v01
  • Material 1: eye_voss_non_a01_c01
head_human_bmn_african_a01
  • Material: head_voss_bmn_non_a03_v01
  • Material 1: eye_voss_non_a01_c01
faceface_gehelmet20_bmn_archetype
  • + 1003363 – not found
  • Material: face_gehelmet20_med_ge_a17military05_u
Body details
SlotDetails
chestchest_baggy_bmn_archetype
  • + chest_baggy_bmn_med_ge_a17_shld
  • Material: chest_baggy_med_ge_a17military05_m
handhand_glove_bmn_archetype
  • Material: hand_glove_med_ge_a17military05_u
waistwaist_belt_bmn_archetype
  • + waist_belt_bmn_med_ge_a17_front
  • Material: waist_belt_med_ge_a17military05_u
legleg_pant_bmn_archetype
  • Material: leg_pant_med_ge_a17military05_m_v02
bootboot_tall_bmn_archetype
  • + boot_tall_bmn_med_ge_a17_knee
  • Material: boot_tall_med_ge_a17military05_u
All NPCs with this appearance (5)