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  8. talravin_civilian_bma_01
Portrait

[talravin_civilian_bma_01]

Level 50 | Weak | Melee


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_twilek_bma_asian_a01
  • Material: head_twilek_bma_asian_a01_v01
  • Material 1: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
skincolor
 skincolor_twilek_non_h02_p
    Body details
    SlotDetails
    chestchest_tight_bma_archetype
    • + chest_tight_bma_med_ge_a07_chest
    • + chest_tight_bma_med_ge_a07_loin
    • Material: chest_tight_med_ge_a07repcitizen03_m
    handhand_glove_bma_archetype
    • + hand_gauntlet_bma_med_ge_a07_back
    • Material: hand_gauntlet_med_ge_a07repcitizen03_u
    legleg_pant_bma_archetype
    • Material: leg_pant_med_ge_a07repcitizen03_m_v01
    bootboot_tall_bma_archetype
    • + boot_tall_bma_med_ge_a07_cuff
    • Material: boot_tall_med_ge_a07repcitizen03_u