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Portrait

Republic Commando

Level 80 | Strong | Ranged


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (16)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Desperate Tactics

FQN: abl.​npc.​ability.​tech.​sticky_grenade_random_boss4_timer

Desperate Tactics
noneinstantany150100%

Plasma Cell

Load your rifle with a plasma powercell, giving all of your rifle attacks a chance to deal additional plasma damage over time. Only one Cell can be active at a time.

FQN: abl.​npc.​ability.​rifle.​plasma_cell

Plasma Cell
60s1.5s castany100100%

Sticky Grenade

Throw a sticky grenade at a random target that will detonate after several seconds. The explosion deals kinetic damage to the target and all nearby enemies.

FQN: abl.​npc.​ability.​tech.​sticky_grenade_random_boss4

Sticky Grenade
12sinstant30 m90100%

High Impact Round

Fires a very powerful round at the target that deals <<1>> damage. Only useable against incapacitated targets and targets suffering from periodic damage. Requires abl.npc.ability.tech.cryo_grenade_random to work.

FQN: abl.​npc.​ability.​rifle.​high_impact_round

High Impact Round
20sinstant30 m80100%

Full Auto

Fires a continuous stream of bolts that deal heavy damage for up to 4 seconds.

FQN: abl.​npc.​ability.​rifle.​full_auto

Full Auto
18s4s channel30 m50100%

Explosive Round

Fires an explosive round from the rifle that deals high damage to the primary target and low damage to other targets within 5m.

FQN: abl.​npc.​ability.​rifle.​explosive_round_ground_target

Explosive Round
6s2s cast30 m35100%

Charged Rounds

Spin up the assault cannon and fire off a quick burst of powerful, charged rounds at the target for high damage.

FQN: abl.​npc.​ability.​cannon.​charged_bolts

Charged Rounds
6s1.5s cast30 m35100%

Orbital Bombardment

FQN: abl.​npc.​ability.​tech.​orbital_bombardment

Orbital Bombardment
20s3s cast30 m20100%

Stockstrike

FQN: abl.​npc.​ability.​cannon.​cannon_strike

Stockstrike
30sinstant4 m10100%

Grav Round

FQN: abl.​npc.​ability.​cannon.​grav_round

Grav Round
6s2.5s cast30 m8100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 17798548899326142903

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfs_asian_npc01
  • Material: head_human_asian_npc01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_trhelmet12_bfs_archetype
  • Material: face_trhelmet12_heavy_tr_tier_a02c01_u
skincolor
 skincolor_human_african_h03_p
    haircolor
     haircolor_human_non_h06_p
      eyecolor
       eyecolor_human_non_h06_s
        complexioncomp_human_non_c15_f
          facepaintmakeup_human_non_c06_f
            Body details
            SlotDetails
            chestchest_tight_bfs_archetype
            • + chest_armor01_bfs_heavy_ge_mtx41_back
            • + chest_baggy_bfs_med_ge_mtx41_chest
            • Material: chest_tight_med_ge_mtx41c02_u
            bracerbracer_short_bfs_archetype
            • Material: bracer_short_heavy_tr_mtx13c01_u
            handhand_glove_bfs_archetype
            • + hand_glove_bfs_heavy_tr_mtx13_forearm
            • Material: hand_glove_heavy_tr_mtx13c01_u
            waistwaist_belt02_bfs_archetype
            • + waist_belt02_bfs_heavy_tr_mtx13_belt
            • + waist_belt02_bfs_heavy_tr_mtx13_sling
            • + waist_belt02_bfs_heavy_tr_mtx13_side
            • Material: waist_belt02_heavy_tr_mtx13c01_u
            legleg_pant02_bfs_archetype
            • + leg_pant02_bfs_med_ge_a114_plate
            • Material: leg_pant02_med_ge_a114c02_u
            bootboot_tall_bfs_archetype
            • + boot_tall_bfs_heavy_tr_mtx06_shinguard
            • Material: boot_tall_heavy_tr_mtx06c01_u