1. NPCs
  2. location
  3. coruscant
  4. mob
  5. humanoid
  6. imperial
  7. imperial_slicer
Portrait

Imperial Slicer

Level 15-16 | Strong | Headhunter


Attributes

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Headshot

Fires a shot at the target's head that deals heavy damage. Only works against a vulnerable (blinded/stunned) target.

FQN: abl.​npc.​ability.​pistol.​headshot

Headshot
15sinstant30 m100100%

Flash Grenade

FQN: abl.​npc.​ability.​tech.​flash_grenade_scoundrel

Flash Grenade
2m 0sinstant30 m50100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Flurry of Bolts

A flurry of bolts shot from your blaster.

FQN: abl.​npc.​ability.​pistol.​flurry_of_bolts

Flurry of Bolts
4.5sinstant30 m075%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 16033471971331446169

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bma_caucasian_a03
  • Material: head_human_bma_caucasian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet11_bma_archetype
  • + face_gehelmet11_bma_med_ge_a09_goggle
  • Material: face_gehelmet11_med_ge_a09impsoldier01_u
skincolor
(one of 3)
 skincolor_human_non_h26_p
     skincolor_human_non_h30_p
       skincolor_human_non_h34_p
        haircolor
         haircolor_human_non_h14_p
          eyecolor
           eyecolor_human_non_h02_s
            complexioncomp_human_non_c24_m
              Body details
              SlotDetails
              chestchest_tight_bma_archetype
              • + chest_tight_bma_med_ge_a09_back
              • + chest_tight_bma_med_ge_a09_chest
              • + chest_tight_bma_med_ge_a09_strap
              • Material: chest_tight_med_ge_a09impsoldier01_m
              bracerbracer_short_bma_archetype
              • Material: bracer_short_med_ge_a09impsoldier01_u_v02
              handhand_glove_bma_archetype
              • + hand_glove_bma_med_ge_a09_forearm
              • Material: hand_glove_med_ge_a09impsoldier01_u
              waistwaist_belt_bma_archetype
              • + waist_belt_bma_med_ge_a09_front
              • + waist_belt_bma_med_ge_a09_back
              • Material: waist_belt_med_ge_a09impsoldier01_u
              legleg_pant_bma_archetype
              • Material: leg_pant_med_ge_a09impsoldier01_m_v02
              bootboot_tall_bma_archetype
              • + boot_tall_bma_med_ge_a09_shin
              • Material: boot_tall_med_ge_a09impsoldier01_u
              All NPCs with this appearance (3)