1. NPCs
  2. location
  3. coruscant
  4. trainer
  5. mission
  6. trainer_mission_research
Portrait

Elia Stassi <Investigation (Mission Trainer)>

Level 16 | Standard | Trainer


Attributes

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Ranged Attack

A series of ranged shots for a Companion

FQN: abl.​flurry.​cc.​ranged

Ranged Attack
noneinstant30 m100100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Gives codex entry:

Investigation

Investigation is the skill of researching, gathering, analyzing and decoding secret information. Sending your companions on Investigation missions can yield valuable items in the form of researched compounds used to construct prototype and artifact weapons and blaster barrels, prototype schematics for all crafts, and gifts for companions to raise their Influence rating.

Recommended Crafting Skills: All (for schematics), Armstech.

Category: Crew Skills

XP Level: 4

FQN: cdx.​crew_skills.​investigation

Investigation
Loot information

Loot package: 2542725673921961678

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfn_african_a03
  • Material: head_human_african_a03c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bfn_non_a04
  • + hair_human_bfn_non_a04_ponytail
  • + hair_human_bfn_non_a04_sidebun
  • Material: hair_human_non_a04_v01_f
skincolor
 skincolor_human_non_h04_p
    haircolor
     haircolor_human_non_h10_p
      eyecolor
       eyecolor_human_non_h03_s
        complexioncomp_human_non_c01_f
          facepaintmakeup_human_non_c14_f
            Body details
            SlotDetails
            chestchest_robe01_bfn_archetype
            • + chest_robe01_bfn_light_ge_a29_collar
            • Material: chest_robe01_light_ge_a29doctor01_f
            bracerbracer_short_bfn_archetype
            • Material: bracer_short_light_ge_a29doctor01_u_v01
            handhand_gauntlet_bfn_archetype
            • + hand_gauntlet_bfn_light_ge_a29_forearm
            • Material: hand_gauntlet_light_ge_a29doctor01_u
            waistwaist_belt_bfn_archetype
            • + waist_belt_bfn_light_ge_a29_front
            • Material: waist_belt_light_ge_a29doctor01_u
            legleg_pant_bfn_archetype
            • Material: leg_pant_light_ge_a29doctor01_f_v01
            bootboot_tall_bfn_archetype
            • + boot_tall_bfn_light_ge_a29_shin
            • Material: boot_tall_light_ge_a29doctor01_u