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  7. republic_captain
Portrait

Republic Captain

Level 41-43 | Elite | Foot Soldier


Attributes

Abilities (8)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Stockstrike

Strikes the target with the butt of the rifle, dealing moderate kinetic damage.

FQN: abl.​npc.​ability.​rifle.​stockstrike

Stockstrike
9sinstant4 m1000100%

Hammer Shot

Fires a series of hammering shots that deal low damage to the target. Requires rifle or cannon.

FQN: abl.​npc.​ability.​rifle.​hammer_shot

Hammer Shot
4.5sinstant30 m990100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 4422053678199721781

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 2)
head_human_bmf_african_npc01
  • Material: head_human_bmf_african_npc01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmf_african_a04
  • Material: head_human_bmf_african_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 3)
hair_human_bmf_non_a07
  • Material: hair_human_non_a07_v01_m
hair_human_bmf_non_a12
  • Material: hair_human_non_a12_v01_m
hair_human_bmf_non_a05
  • Material: hair_human_non_a05_v01_m
skincolor
(one of 2)
 skincolor_human_non_h03_p
     skincolor_human_non_h04_p
      haircolor
      (one of 4)
       haircolor_human_non_h05_p
         haircolor_human_non_h04_p
           haircolor_human_non_h15_p
             haircolor_human_non_h09_p
              eyecolor
              (one of 3)
               eyecolor_human_non_h02_s
                 eyecolor_human_non_h01_s
                   eyecolor_human_non_h05_s
                    complexion
                    (one of 4)
                    comp_human_non_c20_m
                      comp_human_non_c28_m
                        comp_human_non_c01_m
                          comp_human_non_c27_m
                            age
                            (one of 2)
                            age_non_non_mid01_m
                              age_non_non_none_u
                                Body details
                                SlotDetails
                                chestchest_baggy_bmf_archetype
                                • + chest_baggy_bmf_med_ge_a02_collar
                                • + chest_baggy_bmf_med_ge_a02_strap
                                • + chest_baggy_bmf_med_ge_a02_shld
                                • Material: chest_baggy_med_ge_a02repofficer02_m
                                handhand_glove_bmf_archetype
                                • + hand_glove_bmf_med_ge_a02_cuff
                                • Material: hand_glove_med_ge_a02repofficer02_u
                                waistwaist_belt_bmf_archetype
                                • + waist_belt_bmf_med_ge_a02_back
                                • + waist_belt_bmf_med_ge_a02_front
                                • Material: waist_belt_med_ge_a02repofficer02_u
                                legleg_pant_bmf_archetype
                                • Material: leg_pant_med_ge_a02repofficer02_m_v02
                                bootboot_tall_bmf_archetype
                                • + boot_tall_bmf_med_ge_a02_cuff
                                • Material: boot_tall_med_ge_a02repofficer02_u
                                All NPCs with this appearance (2)