1. NPCs
  2. location
  3. dromund_kaas
  4. world
  5. pilgrimage
  6. ceta_farr
Portrait

Ceta Farr

Level 15 | Strong | Ranged


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Char ref: chr.ceta_farr

Starts conversation: cnv.location.dromund_kaas.world.pilgrimage.ceta_farr

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfs_caucasian_a04
  • Material: head_human_caucasian_a04c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bfs_non_a06
  • + hair_human_bfs_non_a06_spikes
  • Material: hair_human_non_a06_v01_f
skincolor
 skincolor_human_non_h36_p
    haircolor
     haircolor_human_non_h05_p
      eyecolor
       eyecolor_human_non_h04_s
        complexioncomp_human_non_c21_f
          facepaintmakeup_human_non_c03_f
            agescar_human_non_c03_u
              Body details
              SlotDetails
              chestchest_armor01_bfs_archetype
              • + chest_armor01_bfs_heavy_bh_a02_arm
              • + chest_armor01_bfs_heavy_bh_a02_back
              • Material: chest_armor01_heavy_ge_a24mandalorian03_u
              bracerbracer_short_bfs_archetype
              • Material: bracer_short_heavy_ge_a24mandalorian03_u_v01
              handhand_gauntlet_bfs_archetype
              • Material: hand_gauntlet_heavy_ge_a24mandalorian03_u
              waistwaist_belt_bfs_archetype
              • + waist_belt_bfs_heavy_bh_a02_front
              • Material: waist_belt_heavy_ge_a24mandalorian03_u
              legleg_armor01_bfs_archetype
              • Material: leg_armor01_heavy_ge_a24mandalorian03_f_v01
              bootboot_tall_bfs_archetype
              • Material: boot_tall_heavy_ge_a24mandalorian03_u