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  3. ord_mantell
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  5. humanoid
  6. stronghold_officer
Portrait

Separatist Officer

Level 7 | Strong | Master Duelist


Attributes

Abilities (8)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Unload

Fire both blasters at a high rate of fire for 3 seconds.

FQN: abl.​npc.​ability.​pistol.​unload

Unload
10s3s channel30 m1000100%

Thermal Grenade

Throw a thermal grenade at your target that deals heavy damage to target and adjacent targets.

FQN: abl.​npc.​ability.​tech.​thermal_grenade

Thermal Grenade
15sinstant30 m990100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 4097450713733981809

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfs_caucasian_a02
  • Material: head_human_caucasian_a02c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 3)
hair_human_bfs_non_a11
  • + hair_human_bfs_non_a11_sides
  • Material: hair_human_non_a11_v01_f
hair_human_bfs_non_a08_base
  • + hair_human_bfs_non_a08_backspikes
  • + hair_human_bfs_non_a08_frontspikes
  • Material: hair_human_bf_non_a08_v01_f
hair_human_bfs_non_a01
  • Material: hair_human_non_a01_v01_f
skincolor
(one of 2)
 skincolor_human_non_h29_p
     skincolor_human_non_h30_p
      haircolor
      (one of 3)
       haircolor_human_non_h05_p
         haircolor_human_non_h04_p
           haircolor_human_non_h06_p
            eyecolor
             eyecolor_human_non_h03_s
              complexioncomp_human_non_c31_f
                facepaintmakeup_human_non_c25_f
                  Body details
                  SlotDetails
                  chestchest_baggy_bfs_archetype
                  • + chest_baggy_bfs_heavy_ge_a16_loin
                  • + chest_baggy_bfs_heavy_ge_a16_plate
                  • + chest_baggy_bfs_heavy_ge_a16_back
                  • Material: chest_baggy_heavy_ge_a16military07_f
                  bracerbracer_short_bfs_archetype
                  • Material: bracer_short_heavy_ge_a16military07_u_v01
                  handhand_gauntlet_bfs_archetype
                  • + hand_gauntlet_bfs_heavy_ge_a16_forearm
                  • Material: hand_gauntlet_heavy_ge_a16military07_u
                  waistwaist_belt_bfs_archetype
                  • + waist_belt_bfs_heavy_ge_a16_front
                  • + waist_belt_bfs_heavy_ge_a16_back
                  • Material: waist_belt_heavy_ge_a16military07_u
                  legleg_pant_bfs_archetype
                  • Material: leg_pant_heavy_ge_a16military07_f_v02
                  bootboot_tall_bfs_archetype
                  • + boot_tall_bfs_heavy_ge_a16_shin
                  • Material: boot_tall_heavy_ge_a16military07_u