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  7. dread_legion_leader
Portrait

Dread Legion Leader

Level 50 | Elite | Melee


Attributes

Passives (2)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (11)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Reactive Shield

Damage mitigation shield that prevents 10% of incoming damage for 12s.

FQN: abl.​npc.​ability.​tech.​reactive_shield

Reactive Shield
60sinstantany500100%

Defensive Tactics

FQN: abl.​npc.​ability.​buff.​defensive_tactics

Defensive Tactics
60sinstantany400100%

Retractable Blade

Close range attack that causes moderate damage. Places a bleed on the target that hits every second for light internal damage over 6 seconds.

FQN: abl.​npc.​ability.​tech.​retractable_blade

Retractable Blade
15sinstant4 m200100%

Explosive Surge

FQN: abl.​npc.​ability.​tech.​explosive_surge

Explosive Surge
10sinstant8 m200100%

Grapple

FQN: abl.​npc.​ability.​tech.​grapple

Grapple
36s4s cast8-30 m200100%

Lunge

Basic single-target saber attack. The animation works with poles too.

FQN: abl.​npc.​ability.​saber.​lunge

Lunge
6sinstant4 m70100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Char ref: chr.white_maw_leader

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_houk_bmf_non_a01
  • Material: head_houk_bmf_non_a01_v02
  • Eye material: eye_houk_non_a01_c02
Body details
SlotDetails
chestchest_tight_bmf_archetype
  • + chest_tight_bmf_med_ge_a10_chest
  • + chest_tight_bmf_med_ge_a10_collar
  • + chest_tight_bmf_med_ge_a10_shld
  • Material: chest_tight_med_ge_a10impofficer02_m
bracerbracer_short_bmf_archetype
  • Material: bracer_short_med_ge_a10impofficer02_u_v01
handhand_glove_bmf_archetype
  • + hand_glove_bmf_med_ge_a10_wrist
  • Material: hand_glove_med_ge_a10impofficer02_u
waistwaist_belt_bmf_archetype
  • + waist_belt_bmf_med_ge_a10_back
  • Material: waist_belt_med_ge_a10impofficer02_u
legleg_pant_bmf_archetype
  • Material: leg_pant_med_ge_a10impofficer02_m_v02
bootboot_tall_bmf_archetype
  • + boot_tall_bmf_med_ge_a10_shin
  • Material: boot_tall_med_ge_a10impofficer02_u
All NPCs with this appearance (2)