1. NPCs
  2. operation
  3. yavin_4
  4. enemy
  5. difficulty_1
  6. boss
  7. companions
  8. boss_mando
Portrait

Deron Cadoruso <Revanite Commander>

Level 60 | Champion | Revanite Commander


Attributes

Passives (5)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (14)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangeWavePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m00100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m00100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m002%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m004%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m00100%

[dispel_immobilize]

FQN: abl.​operation.​yavin_4.​enemy.​boss.​companions.​logic.​dispel_immobilize

[dispel_immobilize]
noneinstantany1900100%

Guided Missile Volley

FQN: abl.​operation.​yavin_4.​enemy.​boss.​companions.​mando.​guided_missiles

Guided Missile Volley
21s3s channel150 m1, 380100%

Jet Boost

FQN: abl.​operation.​yavin_4.​enemy.​boss.​companions.​mando.​jet_boost

Jet Boost
24sinstantany1, 370100%

Reposition

FQN: abl.​operation.​yavin_4.​enemy.​boss.​companions.​mando.​reposition

Reposition
15sinstantany1, 360100%

Tracer Missile

FQN: abl.​operation.​yavin_4.​enemy.​boss.​companions.​mando.​tracer_missile

Tracer Missile
none1s cast70 m1, 340100%

Dual Shot

FQN: abl.​operation.​yavin_4.​enemy.​boss.​companions.​mando.​ranged_attack

Dual Shot
noneinstant40 m1, 320100%

[flurry_blocker]

FQN: abl.​operation.​yavin_4.​enemy.​boss.​companions.​logic.​flurry_blocker

[flurry_blocker]
noneinstant1,500 m2100100%

[dispel_immobilize_final_phase]

FQN: abl.​operation.​yavin_4.​enemy.​boss.​companions.​logic.​dispel_immobilize_final_phase

[dispel_immobilize_final_phase]
noneinstantany3900100%

[self_cast_jump_up]

FQN: abl.​operation.​yavin_4.​enemy.​boss.​companions.​logic.​self_cast_jump_up

[self_cast_jump_up]
3sinstantany4100100%

Interaction

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_caucasian_a05
  • Material: head_human_bmn_caucasian_a05c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bmn_non_a09
  • Material: hair_human_non_a09_v01_m
facehair[no archetype]
  • + facehair_human_bmn_caucasian_a03_chops
  • + facehair_human_bmn_caucasian_a03_goatee
  • + facehair_human_bmn_caucasian_a03_mustache
  • Material: facehair_human_non_a03_v01_m
haircolor
 haircolor_human_non_h07_p
    eyecolor
     eyecolor_human_non_h03_s
      ageage_non_non_oldest01_m
        Body details
        SlotDetails
        chestchest_tight_bmn_archetype
        • + chest_tight_bmn_heavy_ge_mtx14_backpack
        • + chest_tight_bmn_heavy_ge_mtx14_shld
        • Material: chest_tight_heavy_ge_mtx14ordo01_u
        bracer[empty]
        handhand_gauntlet_bmn_archetype
        • + hand_gauntlet_bmn_heavy_ge_mtx14_forearm
        • Material: hand_gauntlet_heavy_ge_mtx14ordo01_u
        waistwaist_belt_bmn_archetype
        • + waist_belt_bmn_heavy_ge_mtx14_back
        • Material: waist_belt_heavy_ge_mtx14ordo01_u
        legleg_armor03_bmn_archetype
        • Material: leg_armor03_heavy_ge_mtx14ordo01_u_v01
        bootboot_tall_bmn_archetype
        • + boot_tall_bmn_heavy_ge_mtx14_shin
        • Material: boot_tall_heavy_ge_mtx14ordo01_u