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  9. trainer_crafting_armormech
Portrait

Armala <Armormech (Crafting Trainer)>

Level 50 | Standard | Trainer


Attributes

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Ranged Attack

A series of ranged shots for a Companion

FQN: abl.​flurry.​cc.​ranged

Ranged Attack
noneinstant30 m100100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Gives codex entry:

Armormech

Armormech is the ability to work with hard metals, alloys and synthetic materials to construct endurance armorings and armor for non-Force users. Armorings are upgrade modifications that augment combat ability. Vendor-purchased fluxes are used during the armor creation process to refine the materials to ensure suitability. Armormechs can reverse engineer their crafted armor and possibly discover new ways to improve armor creation. The gathering skill Scavenging provides crafting resources for Armormech.

Armormechs can also craft mastery, shield and absorb augments. These can be installed in any item that has an augment slot.

Recommended Gathering Skills: Scavenging (Scavenged Metals and Compounds), Slicing (Sliced Tech Parts).

Recommended Mission Skills: Underworld Trading (Underworld Metals).

Category: Crew Skills

XP Level: 4

FQN: cdx.​crew_skills.​armormech

Armormech
Loot information

Loot package: 2542725673921961678

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_african_a03
  • Material: head_human_bms_african_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bms_non_a07
  • Material: hair_human_non_a07_v01_m
facehair[no archetype]
  • + 1156667 – not found
  • + 1143512 – not found
  • Material: facehair_human_non_a02_v01_m
skincolor
 skincolor_human_non_h03_p
    haircolor
     haircolor_human_non_h04_p
      eyecolor
       eyecolor_human_non_h02_s
        complexioncomp_human_non_c16_m
          agescar_human_non_c02_u
            Body details
            SlotDetails
            chestchest_armor01_bms_archetype
            • + chest_armor01_bms_heavy_tr_a03_bandoleer
            • + chest_armor01_bms_heavy_tr_a03_shld
            • Material: chest_armor01_heavy_ge_a04reptrooper02_m
            bracerbracer_short_bms_archetype
            • Material: bracer_short_heavy_ge_a04reptrooper02_u_v02
            handhand_gauntlet_bms_archetype
            • + hand_gauntlet_bms_heavy_tr_a03_back
            • Material: hand_gauntlet_heavy_ge_a04reptrooper02_u
            waistwaist_belt_bms_archetype
            • + waist_belt_bms_heavy_tr_a03_front
            • + waist_belt_bms_heavy_tr_a03_back
            • Material: waist_belt_heavy_ge_a04reptrooper02_u
            legleg_armor02_bms_archetype
            • Material: leg_armor02_heavy_ge_a04reptrooper02_m_v01
            bootboot_tall_bms_archetype
            • + boot_tall_bms_heavy_tr_a03_shin
            • Material: boot_tall_heavy_ge_a04reptrooper02_u