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  7. sith_battle_master
Portrait

Sith Battle Master

Level 35 | Strong | Warrior


Attributes

Abilities (7)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Force Charge

Charges the enemy, immobilizing it for 1.5 seconds and dealing low damage.

FQN: abl.​npc.​ability.​force.​force_charge

Force Charge
30sinstant8-30 m50100%

Force Choke

Chokes a target, leaving them suspended in the air while the Warrior channels the ability. The target takes very high damage spread over 3 seconds. NOTE - Balanced for non-Caster NPCs

FQN: abl.​npc.​ability.​force.​force_choke_short

Force Choke
20s3s channel15 m20100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 9199902464650407457

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bms_african_a01
  • Material: head_human_bms_african_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_african_a02
  • Material: head_human_bms_african_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_african_a03
  • Material: head_human_bms_african_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_african_a04
  • Material: head_human_bms_african_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 3)
hair_human_bms_non_a10
  • Material: hair_human_non_a10_v01_m
hair_human_bms_non_a18
  • Material: hair_human_non_a18_v01_m
hair_human_bms_non_a05
  • Material: hair_human_non_a05_v01_m
skincolor
(one of 3)
 skincolor_human_non_h01_p
     skincolor_human_non_h03_p
       skincolor_human_non_h04_p
        haircolor
        (one of 2)
         haircolor_human_non_h02_p
           haircolor_human_non_h06_p
            eyecolor
             eyecolor_human_non_h02_s
              complexion
              (one of 2)
              comp_human_non_c30_m
                comp_human_non_c27_m
                  Body details
                  SlotDetails
                  chestchest_baggy_bms_archetype
                  • + chest_baggy_bms_heavy_sw_a05_shld
                  • + chest_baggy_bms_heavy_sw_a05_collar
                  • + chest_baggy_bms_heavy_sw_a05_chest
                  • Material: chest_baggy_heavy_sw_a05c04_m
                  bracerbracer_short_bms_archetype
                  • Material: bracer_short_heavy_sw_a05c04_u_v01
                  handhand_gauntlet_bms_archetype
                  • + hand_gauntlet_bms_heavy_sw_a05_back
                  • Material: hand_gauntlet_heavy_sw_a05c04_u
                  waistwaist_belt_bms_archetype
                  • + waist_belt_bms_heavy_sw_a05_front
                  • + waist_belt_bms_heavy_sw_a05_back
                  • Material: waist_belt_heavy_sw_a05c04_u
                  legleg_pant_bms_archetype
                  • Material: leg_pant_heavy_sw_a05c04_m_v01
                  bootboot_tall_bms_archetype
                  • + boot_tall_bms_heavy_sw_a05_shin
                  • Material: boot_tall_heavy_sw_a05c04_u