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  7. boss_infantry_commander_ardot
Portrait

Infantry Commander Ardot

Level 50 | Champion | Solidifier


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (11)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Kick

Deliver a low blow to the target that deals kinetic damage.

FQN: abl.​npc.​ability.​unarmed.​dirty_kick_nostun

Kick
12sinstant4 m70100%

Carbonite Aura

FQN: abl.​npc.​ability.​tech.​carbonize_aura

Carbonite Aura
20s5s channel15 m50100%

Kolto Shell

FQN: abl.​npc.​ability.​tech.​kolto_shell

Kolto Shell
30sinstant30 m50150%

Armor Melt

FQN: abl.​npc.​ability.​tech.​armor_melt

Armor Melt
15sinstant10 m30100%

Sundering Assault

Deals weapon damage and reduces the target's armor by 4%. Stacks up to 5 times.

FQN: abl.​npc.​ability.​saber.​sundering_assault

Sundering Assault
4.5sinstant4 m30100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Lunge

Basic single-target saber attack. The animation works with poles too.

FQN: abl.​npc.​ability.​saber.​lunge

Lunge
6sinstant4 m0150%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 13416628972105513493

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmf_caucasian_npc02
  • Material: head_human_bmf_caucasian_npc02
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bmf_non_a05
  • + hair_human_bmf_non_a05_bangs
  • Material: hair_human_non_a05_v01_m
skincolor
 skincolor_human_non_h26_p
    haircolor
     haircolor_human_non_h01_p
      eyecolor
       eyecolor_human_non_h03_s
        complexioncomp_human_non_c10_m
          Body details
          SlotDetails
          chestchest_armor01_bmf_archetype
          • + chest_armor01_bmf_med_ge_a11_shld
          • + chest_armor01_bmf_med_ge_a11_back
          • + chest_armor01_bmf_med_ge_a11_loin
          • Material: chest_armor01_heavy_ge_a11impheavy04_u
          bracerbracer_short_bmf_archetype
          • Material: bracer_short_heavy_ge_a11impheavy04_u_v01
          handhand_glove_bmf_archetype
          • + hand_glove_bmf_med_ge_a11_forearm
          • Material: hand_glove_heavy_ge_a11impheavy04_u
          waistwaist_belt_bmf_archetype
          • + waist_belt_bmf_med_ge_a11_front
          • + waist_belt_bmf_med_ge_a11_back
          • Material: waist_belt_heavy_ge_a11impheavy04_u
          legleg_armor02_bmf_archetype
          • Material: leg_armor02_heavy_ge_a11impheavy04_m_v02
          bootboot_tall_bmf_archetype
          • + boot_tall_bmf_med_ge_a11_shin
          • Material: boot_tall_heavy_ge_a11impheavy04_u