1. NPCs
  2. flashpoint
  3. rishi
  4. flashpoint_2
  5. shared
  6. rep_comm_officer
Portrait

Communications Officer

Level 1-60 | Standard | Melee


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Char ref: chr.rep_comm_officer_rishi

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bma_african_npc01
  • Material: head_human_bma_african_npc01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_spmic01_bma_archetype
  • Material: face_spmic01_med_sp_a10c01_u
hairhair_human_bma_non_a07
  • Material: hair_human_non_a07_v01_m
facehair[no archetype]
  • + facehair_human_bma_african_sm_cyber01_top
  • Material: facehair_human_non_sm_cyber01_u
skincolor
 skincolor_human_non_h02_p
    complexioncomp_human_non_c05_m
      Body details
      SlotDetails
      chestchest_baggy_bma_archetype
      • + chest_baggy_bma_med_ge_a02_collar
      • + chest_baggy_bma_med_ge_a02_strap
      • + chest_baggy_bma_med_ge_a02_shld
      • Material: chest_baggy_med_ge_a02repofficer04_m
      bracerbracer_short_bma_archetype
      • Material: bracer_short_med_ge_a02repofficer04_u_v02
      handhand_glove_bma_archetype
      • + hand_glove_bma_med_ge_a02_cuff
      • Material: hand_glove_med_ge_a02repofficer04_u
      waistwaist_belt_bma_archetype
      • + waist_belt_bma_med_ge_a02_back
      • + waist_belt_bma_med_ge_a02_front
      • Material: waist_belt_med_ge_a02repofficer04_u
      legleg_pant_bma_archetype
      • Material: leg_pant_med_ge_a02repofficer04_m_v02
      bootboot_tall_bma_archetype
      • + boot_tall_bma_med_ge_a02_cuff
      • Material: boot_tall_med_ge_a02repofficer04_u