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  7. cybernetic_experiment
Portrait

Cybernetic Experiment

Level 41-42 | Elite | Gun Runner


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (11)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Tactical Accelerant

Increases the damage the target takes from fire abilities.

FQN: abl.​npc.​ability.​tech.​tactical_accelerant

Tactical Accelerant
30s3s cast30 m150100%

Fire Bomb

FQN: abl.​npc.​ability.​tech.​fire_bomb

Fire Bomb
30s3s cast15 m70100%

Flame Burst

FQN: abl.​npc.​ability.​tech.​flame_burst

Flame Burst
9sinstant15 m60100%

Pump Action

Blast your target repeatedly with your scattergun, dealing heavy kinetic damage over 3 seconds.

FQN: abl.​npc.​ability.​tech.​pump_action

Pump Action
10s3s channel10 m30100%

Hammer Shot

Fires a series of hammering shots that deal low damage to the target. Requires rifle or cannon.

FQN: abl.​npc.​ability.​rifle.​hammer_shot

Hammer Shot
4.5sinstant30 m20100%

Lacerate

Stab the target with your energy blade for moderate kinetic damage, followed by mild bleed damage spread over the next few seconds.

FQN: abl.​npc.​ability.​tech.​shiv_bleed

Lacerate
15sinstant4 m10100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 12201804461417362226

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_asian_a01
  • Material: head_human_bms_asian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bms_non_a10
  • Material: hair_human_non_a10_v01_m
facehair[no archetype]
  • + facehair_human_bms_asian_sw_cyber03_top02
  • + facehair_human_bms_asian_sw_cyber03_side02
  • + facehair_human_bms_asian_sw_cyber03_top01
  • + facehair_human_bms_asian_sw_cyber03_side01
  • Material: facehair_human_non_sw_cyber03_u
skincolor
 skincolor_human_non_h17_p
    haircolor
     haircolor_human_non_h12_p
      eyecolor
       eyecolor_sith_non_h01_s
        complexioncomp_human_non_c29_m
          agescar_human_non_c16_u
            Body details
            SlotDetails
            chestchest_baggy_bms_archetype
            • + chest_baggy_bms_heavy_ge_a16_loin
            • + chest_baggy_bms_heavy_ge_a16_plate
            • + chest_baggy_bms_heavy_ge_a16_back
            • Material: chest_baggy_heavy_ge_a16military09_m
            bracerbracer_short_bms_archetype
            • Material: bracer_short_heavy_ge_a16military09_u_v02
            handhand_glove_bms_archetype
            • + hand_glove_bms_heavy_sw_a07_forearm
            • Material: hand_glove_heavy_sw_a07c01_u
            waistwaist_belt_bms_archetype
            • + waist_belt_bms_heavy_ge_a16_front
            • + waist_belt_bms_heavy_ge_a16_back
            • Material: waist_belt_heavy_ge_a16military09_u
            legleg_pant_bms_archetype
            • Material: leg_pant_heavy_ge_a16military09_m_v02
            bootboot_tall_bms_archetype
            • + boot_tall_bms_heavy_sw_a07_shin
            • Material: boot_tall_heavy_sw_a07c01_u