1. NPCs
  2. location
  3. flashpoint
  4. utility
  5. gauntlet
  6. healer_boss_1
Portrait

healer_boss_1

Level 50 | Strong | Ranged


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (7)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Vitals Scan

Cast time heal.

FQN: abl.​world_design.​flashpoint.​medic.​vitals_scan

Vitals Scan
8sinstant15 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 13416625673570628860

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_african_a01
  • Material: head_human_bms_african_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet17_bms_archetype
  • + face_gehelmet17_bms_light_ge_a29_eye
  • Material: face_gehelmet17_light_ge_a29doctor03_u
facehair[no archetype]
  • + facehair_human_bms_african_sm_cyber04_bottom
  • + facehair_human_bms_african_sm_cyber04_front
  • + facehair_human_bms_african_sm_cyber04_top
  • Material: facehair_human_non_sm_cyber04_u
skincolor
 skincolor_human_non_h02_p
    Body details
    SlotDetails
    chestchest_robe01_bms_archetype
    • + chest_robe01_bms_light_ge_a29_chest
    • + chest_robe01_bms_light_ge_a29_collar
    • + chest_robe01_bms_light_ge_a29_shld
    • Material: chest_robe01_light_ge_a29doctor03_m
    bracerbracer_short_bms_archetype
    • Material: bracer_short_light_ge_a29doctor03_u_v01
    handhand_gauntlet_bms_archetype
    • + hand_gauntlet_bms_light_ge_a29_forearm
    • Material: hand_gauntlet_light_ge_a29doctor03_u
    waistwaist_belt_bms_archetype
    • + waist_belt_bms_light_ge_a29_front
    • Material: waist_belt_light_ge_a29doctor03_u
    legleg_pant_bms_archetype
    • Material: leg_pant_light_ge_a29doctor03_m_v01
    bootboot_tall_bms_archetype
    • + boot_tall_bms_light_ge_a29_shin
    • Material: boot_tall_light_ge_a29doctor03_u