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  2. location
  3. balmorra_republic
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  5. humanoid
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  7. bounty_hunter
Portrait

Bounty Hunter

Level 33-34 | Champion | Master Duelist


Attributes

Abilities (8)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Unload

Fire both blasters at a high rate of fire for 3 seconds.

FQN: abl.​npc.​ability.​pistol.​unload

Unload
10s3s channel30 m1000100%

Thermal Grenade

Throw a thermal grenade at your target that deals heavy damage to target and adjacent targets.

FQN: abl.​npc.​ability.​tech.​thermal_grenade

Thermal Grenade
15sinstant30 m990100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 4282593587422861087

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bmn_asian_a01
  • Material: head_zabrakimp_bmn_asian_a01c01
  • Eye material: eye_zabrakimp_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_asian_a02
  • Material: head_zabrakimp_bmn_asian_a02c01
  • Eye material: eye_zabrakimp_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_asian_a03
  • Material: head_zabrakimp_bmn_asian_a03c01
  • Eye material: eye_zabrakimp_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_asian_a04
  • Material: head_zabrakimp_bmn_asian_a04c01
  • Eye material: eye_zabrakimp_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet04_bmn_archetype
  • Material: face_gehelmet04_heavy_ge_a18mercenary03_u
hair
(one of 4)
hair_zabrakimp_bmn_non_a01_base
  • + hair_zabrakimp_bmn_non_a01_side
  • Material: hair_zabrakimp_asian_a01_v01
  • Skin slot 1: horn_zabrakimp_non_a01_v01
  • Skin color is hued into slot: 1
hair_zabrakimp_bmn_non_a02_base
  • + hair_zabrakimp_bmn_non_a02_front
  • Material: hair_zabrakimp_asian_a01_v01
  • Skin slot 1: horn_zabrakimp_non_a01_v01
  • Skin color is hued into slot: 1
hair_zabrakimp_bmn_non_a03_base
  • + hair_zabrakimp_bmn_non_a03_front
  • Material: hair_zabrakimp_asian_a01_v01
  • Skin slot 1: horn_zabrakimp_non_a01_v01
  • Skin color is hued into slot: 1
hair_zabrakimp_bmn_non_a04_base
  • + hair_zabrakimp_bmn_non_a04_side
  • Material: hair_zabrakimp_asian_a01_v01
  • Skin slot 1: horn_zabrakimp_non_a01_v01
  • Skin color is hued into slot: 1
skincolor
(one of 4)
 skincolor_zabrak_non_h01_p
     skincolor_zabrak_non_h07_p
       skincolor_zabrak_non_h08_p
         skincolor_human_non_h19_p
          eyecolor
          (one of 4)
           eyecolor_zabrak_non_h01_s
             eyecolor_zabrak_non_h02_s
               eyecolor_zabrak_non_h03_s
                 eyecolor_zabrak_non_h04_s
                  complexioncomp_zabrak_non_eyebrow01_m
                    facepaint
                    (one of 4)
                    tattoo_zabrak_non_evil01_u
                      tattoo_zabrak_non_evil02_u
                        tattoo_zabrak_non_evil03_u
                          tattoo_zabrak_non_evil04_u
                            age
                            (one of 2)
                            age_non_non_mid01_m
                              age_non_non_none_u
                                Body details
                                SlotDetails
                                chestchest_baggy_bmn_archetype
                                • + chest_baggy_bmn_heavy_ge_a18_shld
                                • + chest_baggy_bmn_heavy_ge_a18_chest
                                • + chest_baggy_bmn_heavy_ge_a18_back
                                • Material: chest_baggy_heavy_ge_a18mercenary03_m
                                bracerbracer_short_bmn_archetype
                                • Material: bracer_short_heavy_ge_a18mercenary03_u_v01
                                handhand_gauntlet_bmn_archetype
                                • + hand_gauntlet_bmn_heavy_ge_a18_forearm
                                • Material: hand_gauntlet_heavy_ge_a18mercenary03_u
                                waistwaist_belt_bmn_archetype
                                • + waist_belt_bmn_heavy_ge_a18_front
                                • Material: waist_belt_heavy_ge_a18mercenary03_u
                                legleg_pant_bmn_archetype
                                • Material: leg_pant_heavy_ge_a18mercenary03_m_v01
                                bootboot_tall_bmn_archetype
                                • + boot_tall_bmn_heavy_ge_a18_shin
                                • Material: boot_tall_heavy_ge_a18mercenary03_u