1. NPCs
  2. location
  3. open_worlds
  4. class
  5. sith_sorcerer
  6. chapter_2
  7. sith_hierarchy
  8. sith_warrior
Portrait

Sith Warrior

Level 30 | Strong | Twinblade


Attributes

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Sweeping Slash

Hits target within melee range in a frontal cone for moderate damage to each. Requires dual-wield melee weapons.

FQN: abl.​npc.​ability.​saber.​sweeping_slash

Sweeping Slash
9sinstant4 m100100%

Whirling Assault

Hits enemies within melee range inflicting moderate damage to each.

FQN: abl.​npc.​ability.​saber.​whirling_assault

Whirling Assault
20sinstant4 m50100%

Battering Assault

Performs a series of quick melee attacks. Animation requires dual wield melee weapons.

FQN: abl.​npc.​ability.​saber.​dual_wield_assault

Battering Assault
4.5sinstant4 m2100%

Assault

Duel Wield Flurry replacement for visualization only.

FQN: abl.​npc.​ability.​saber.​duel_wield_flurry_only

Assault
noneinstant4 m1100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 15112775836113072233

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 3)
head_bloodsith_bms_non_a01
  • Material: head_bloodsith_bms_non_a01c01
  • Material 1: eye_sith_non_a01_c01
  • Skin color is hued into slot: 0
head_bloodsith_bms_non_a10
  • Material: head_bloodsith_bms_non_a10c01
  • Material 1: eye_sith_non_a01_c01
  • Skin color is hued into slot: 0
head_bloodsith_bms_non_a11
  • Material: head_bloodsith_bms_non_a11c01
  • Material 1: eye_sith_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 4)
hair_human_bms_non_a12
  • Material: hair_human_non_a12_v01_m
hair_human_bms_non_a03
  • + hair_human_bms_non_a03_sides
  • Material: hair_human_non_a03_v01_m
[no archetype]
  • Material: hair_human_non_blank_u
hair_human_bms_non_a06
  • + hair_human_bms_non_a06_mohawk
  • Material: hair_human_non_a06_v02_m
facehair
(one of 3)
facehair_bloodsith_bms_non_a04
  • Material: facehair_bloodsith_non_a04_v01_m
facehair_bloodsith_bms_non_a01
  • Material: facehair_bloodsith_non_a01_v01_m
facehair_bloodsith_bms_non_a02
  • Material: facehair_bloodsith_non_a02_v01_m
skincolor
(one of 3)
 skincolor_sith_non_h06_p
     skincolor_sith_non_h03_p
       skincolor_sith_non_h04_p
        haircolor
        (one of 3)
         haircolor_sith_non_h02_p
           haircolor_sith_non_h01_p
             haircolor_sith_non_h06_p
              eyecolor
              (one of 3)
               eyecolor_sith_non_h03_s
                 eyecolor_sith_non_h01_s
                   eyecolor_sith_non_h04_s
                    complexion
                    (one of 3)
                    comp_sith_non_c10_u
                      comp_sith_non_c04_u
                        comp_sith_non_c05_u
                          age
                          (one of 3)
                          scar_human_non_c02_u
                            age_non_non_none_u
                              scar_human_non_c03_u
                                Body details
                                SlotDetails
                                chest
                                (one of 2)
                                chest_robe02_bms_archetype
                                • + chest_robe02_bms_med_sw_a02_hooddown
                                • + chest_robe02_bms_med_sw_a02_mid
                                • Material: chest_robe02_med_sw_a02c04_m
                                chest_robe02_bms_archetype
                                • + chest_robe02_bms_med_sw_a02_hoodup
                                • + chest_robe02_bms_med_sw_a02_shld
                                • Material: chest_robe02_med_sw_a02c04_m
                                bracerbracer_short_bms_archetype
                                • Material: bracer_short_med_sw_a02c04_u_v02
                                handhand_gauntlet_bms_archetype
                                • Material: hand_gauntlet_med_sw_a02c04_u
                                waistwaist_belt_bms_archetype
                                • + waist_belt_bms_med_sw_a02_back
                                • + waist_belt_bms_med_sw_a02_front
                                • Material: waist_belt_med_sw_a02c04_u
                                legleg_pant_bms_archetype
                                • Material: leg_pant_med_sw_a02c04_m_v02
                                boot
                                (one of 2)
                                boot_tall_bms_archetype
                                • + boot_tall_bms_med_sw_a02_shin
                                • Material: boot_tall_med_sw_a02c04_u
                                boot_tall_bms_archetype
                                • Material: boot_tall_med_sw_a02c04_u