1. NPCs
  2. location
  3. flashpoint
  4. republic
  5. lobby
  6. fleet
  7. vendor
  8. vendor_dark_side
Portrait

Vindir <Dark Side Vendor>

Level 30 | Strong | Vendor


Attributes

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Ranged Attack

A series of ranged shots for a Companion

FQN: abl.​flurry.​cc.​ranged

Ranged Attack
noneinstant30 m100100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Vendor information
  • pkg.vendor.lsds.republic_ds
Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
head[empty]
faceface_swmask10_bms_archetype
  • Material: face_swmask10_heavy_sw_mtx08c01_u
hair[empty]
facehairfacehair_miralukan_bms_non_a07_maskfull
  • Material: facehair_miralukan_non_a07_v01_u
skincolor
 skincolor_human_non_h23_p
    eyecolor
     eyecolor_human_non_h06_s
      complexion[empty]
      facepaint[empty]
      Body details
      SlotDetails
      chestchest_robe02_bms_archetype
      • + chest_robe02_bms_heavy_sw_mtx08_chest
      • + chest_robe02_bms_heavy_sw_mtx08_shoulder
      • + chest_robe02_bms_heavy_sw_mtx08_hoodup
      • + chest_robe02_bms_heavy_sw_mtx08_hooddown
      • Material: chest_robe02_heavy_sw_mtx08c01_u
      bracerbracer_short_bms_archetype
      • Material: bracer_short_heavy_sw_mtx08c01_u
      handhand_glove_bms_archetype
      • + hand_glove_bms_heavy_sw_mtx08_forearm
      • Material: hand_glove_heavy_sw_mtx08c01_u
      waistwaist_belt_bms_archetype
      • + waist_belt_bms_heavy_sw_mtx08_front
      • + waist_belt_bms_heavy_sw_mtx08_sling
      • Material: waist_belt_heavy_sw_mtx08c01_u
      legleg_pant_bms_archetype
      • Material: leg_pant_heavy_sw_mtx08c01_u
      bootboot_tall_bms_archetype
      • + boot_tall_bms_heavy_sw_mtx08_cover
      • Material: boot_tall_heavy_sw_mtx08c01_u