1. NPCs
  2. test
  3. qa
  4. raid_50
  5. derilict_imperial_space_station
  6. trooper_wing
  7. boss
  8. force_commander_loric
Portrait

[force_commander_loric]

Level 50 | Champion | [dark_commander]


Attributes

Passives (3)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (11)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Cryo Grenade

Freezes targets in a 5m blast radius for 4 seconds, then snares their movement for an additional 5 seconds after thawing out.

FQN: abl.​test.​qa.​raid_50.​trooper_wing.​boss.​commander_loric.​cryo_grenade

Cryo Grenade
20sinstant30 m101100%

Grav Round

Fires a round at the target which forms a gravity vortex causing crushing damage to the target and has a chance to crush nearby targets 6 seconds.

FQN: abl.​test.​qa.​raid_50.​trooper_wing.​trash.​dark_commando.​grav_round

Grav Round
10sinstant30 m100100%

overload

Deals moderate energy damage and knocks back all enemies within 8 meters. Standard and weak enemies are additionally knocked down for 3 seconds.

FQN: abl.​test.​qa.​raid_50.​trooper_wing.​boss.​commander_loric.​overload

overload
30sinstantany75100%

electrocution

Electrocutes the target, dealing low energy damage and stunning it for 5 seconds.

FQN: abl.​test.​qa.​raid_50.​trooper_wing.​boss.​commander_loric.​electrocution

electrocution
30sinstant30 m65100%

[offensive_tactics]

Increases the attack power of all nearby party members while active. Only one tactic ability may be active at once.

FQN: abl.​test.​qa.​raid_50.​trooper_wing.​trash.​dark_captain.​offensive_tactics

[offensive_tactics]
31sinstantany35100%

Assault Cannon

Fires a series of hammering shots that deal weapon damage to the target.

FQN: abl.​test.​qa.​raid_50.​droid_wing.​trash.​recon.​assault_cannon

Assault Cannon
1.5sinstant30 m10100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 4281423833386147343

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_african_a04
  • Material: head_human_bms_african_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_bhhelmet04_bms_archetype
  • + face_bhhelmet04_bms_heavy_bh_a05_visor
  • Material: face_bhhelmet04_heavy_bh_a05c01_u
hairhair_human_bms_non_a07
  • Material: hair_human_non_a07_v01_m
facehair[no archetype]
  • + facehair_human_bms_african_sw_cyber04_top
  • + facehair_human_bms_african_sw_cyber04_front
  • + facehair_human_bms_african_sw_cyber04_bottom
  • Material: facehair_human_non_sw_cyber04_u
Body details
SlotDetails
chestchest_armor01_bms_archetype
  • Material: chest_armor01_heavy_tr_a04c04_m
bracerbracer_short_bms_archetype
  • Material: bracer_short_heavy_bh_a05c04_u_v01
handhand_glove_bms_archetype
  • Material: hand_glove_heavy_tr_a04c04_u
waistwaist_belt_bms_archetype
  • Material: waist_belt_med_sp_a05c04_u
legleg_armor02_bms_archetype
  • Material: leg_armor02_heavy_tr_a04c02_m_v02
bootboot_tall_bms_archetype
  • Material: boot_tall_heavy_tr_a02c04_u
All NPCs with this appearance (4)