1. NPCs
  2. location
  3. flashpoint
  4. republic
  5. revan
  6. enemy
  7. jungle_commando_ranged_v01
Portrait

Imperial Jungle Commando

Level 32 | Strong | Gunner


Attributes

Abilities (8)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Stockstrike

Strikes the target with the butt of the rifle, dealing moderate kinetic damage.

FQN: abl.​npc.​ability.​rifle.​stockstrike

Stockstrike
9sinstant4 m0100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Full Auto

FQN: abl.​npc.​ability.​rifle.​full_auto_previz_gate

Full Auto
10.5s2s cast30 m0100%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Full Auto

Fires a continuous stream of bolts that deal heavy damage spread across 4 seconds. Requires abl.npc.rifle.reload Requires rifle or cannon. Requires Ammo pool and Reload ability.

FQN: abl.​npc.​ability.​rifle.​full_auto_previz

Full Auto
9s2s cast + 4s channel30 m0999%

Interaction

Loot information

Loot package: 1711429982140800938

Metadata

Appearance

3D model
Facial details
SlotDetails
faceface_gehelmet26_bms_archetype
  • + face_gehelmet26_bms_med_ge_a11_rim
  • Material: face_gehelmet26_heavy_ge_a11impheavy05_u
Body details
SlotDetails
chestchest_armor01_bms_archetype
  • + chest_armor01_bms_med_ge_a11_loin
  • + chest_armor01_bms_med_ge_a11_back
  • Material: chest_armor01_heavy_ge_a11impheavy05_u
bracerbracer_short_bms_archetype
  • Material: bracer_short_heavy_ge_a11impheavy05_u_v02
handhand_glove_bms_archetype
  • + hand_glove_bms_med_ge_a11_forearm
  • Material: hand_glove_heavy_ge_a11impheavy05_u
waistwaist_belt_bms_archetype
  • + waist_belt_bms_med_ge_a11_front
  • Material: waist_belt_heavy_ge_a11impheavy05_u
legleg_armor02_bms_archetype
  • Material: leg_armor02_heavy_ge_a11impheavy05_m_v02
bootboot_tall_bms_archetype
  • + boot_tall_bms_med_ge_a11_shin
  • Material: boot_tall_heavy_ge_a11impheavy05_u
All NPCs with this appearance (2)