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  8. squad5_weak_ranged
Portrait

Squad 5 Support Unit

Level 75 | Weak | Shotgunner


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Sticky Grenade

Throw a sticky grenade at a random target that will detonate after several seconds. The explosion deals kinetic damage to the target and all nearby enemies.

FQN: abl.​npc.​ability.​tech.​sticky_grenade_random

Sticky Grenade
45sinstant30 m50100%

Jet Charge

FQN: abl.​npc.​ability.​tech.​jet_charge

Jet Charge
30sinstant8-30 m20100%

Grapple

FQN: abl.​npc.​ability.​tech.​grapple

Grapple
36s4s cast8-30 m20100%

[shotgun_flurry]

FQN: abl.​npc.​ability.​rifle.​shotgun_flurry

[shotgun_flurry]
noneinstant30 m1100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_cathar_bma_non_a07
  • Material: head_cathar_bma_non_a07c01
  • Eye material: eye_cathar_non_a01c01_m
  • Skin color is hued into slot: 0
faceface_gehelmet09_bma_archetype
  • + face_gehelmet09_bma_med_ge_a01_visor
  • Material: face_gehelmet09_med_ge_a01repsoldier01_u
Body details
SlotDetails
chestchest_tight_bma_archetype
  • + chest_tight_bma_med_tr_mtx07_arm
  • + chest_tight_bma_med_tr_mtx07_cover
  • + chest_tight_bma_med_tr_mtx07_shoulder
  • Material: chest_tight_med_tr_mtx07c01_u
bracerbracer_short_bma_archetype
  • Material: bracer_short_med_ge_a01repsoldier01_u_v02
handhand_gauntlet_bma_archetype
  • + hand_gauntlet_bma_med_tr_a01_front
  • Material: hand_gauntlet_med_ge_a01repsoldier01_u
waistwaist_belt_bma_archetype
  • + waist_belt_bma_med_tr_a01_back
  • + waist_belt_bma_med_tr_a01_front
  • Material: waist_belt_med_ge_a01repsoldier01_u
legleg_pant_bma_archetype
  • Material: leg_pant_med_ge_a01repsoldier06_m_v01
bootboot_tall_bma_archetype
  • + boot_tall_bma_med_ge_a07_cuff
  • Material: boot_tall_med_ge_a07repcitizen05_u
All NPCs with this appearance (2)