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  3. taris_imperial
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  5. humanoids
  6. republic
  7. republic_reactor_overseer
Portrait

Republic Reactor Overseer

Level 32-33 | Elite | Overseer


Attributes

Abilities (13)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Armor Field

FQN: abl.​npc.​ability.​buff.​armor_field

Armor Field
3m 0sinstantany210100%

Leg Shot

FQN: abl.​npc.​ability.​rifle.​leg_shot

Leg Shot
20sinstant30 m200100%

Gut

FQN: abl.​npc.​ability.​tech.​gut

Gut
15sinstant4 m150100%

Stockstrike

Strikes the target with the butt of the rifle, dealing moderate kinetic damage.

FQN: abl.​npc.​ability.​rifle.​stockstrike

Stockstrike
9sinstant4 m120100%

Smoke Grenade

FQN: abl.​npc.​ability.​tech.​smoke_grenade

Smoke Grenade
60sinstant10 m100100%

Harpoon

Fire a harpoon line that pulls the target to the Trooper. Cannot be used on targets in cover.

FQN: abl.​npc.​ability.​rifle.​harpoon

Harpoon
20sinstant10-30 m90100%

Incendiary Round

Launches an incendiary projectile, setting the target ablaze for elemental damage over a few seconds

FQN: abl.​npc.​ability.​rifle.​incendiary_round

Incendiary Round
20sinstant30 m80100%

Med Scan

FQN: abl.​npc.​ability.​tech.​medicine

Med Scan
4.5s3s cast15 m25100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 4422053678199721781

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bms_african_a01
  • Material: head_human_bms_african_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_african_a02
  • Material: head_human_bms_african_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_african_a03
  • Material: head_human_bms_african_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_african_a04
  • Material: head_human_bms_african_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 4)
hair_human_bms_non_a12
  • Material: hair_human_non_a12_v01_m
hair_human_bms_non_a05
  • + hair_human_bms_non_a05_bangs
  • Material: hair_human_non_a05_v01_m
hair_human_bms_non_a17_main
  • Material: hair_human_non_a17_m_v01
hair_human_bms_non_a07
  • Material: hair_human_non_a07_v01_m
facehair
(one of 5)
[empty]
[empty]
[empty]
[no archetype]
  • + 1143515 – not found
  • + 1312099 – not found
  • Material: facehair_human_non_a03_v01_m
[no archetype]
  • + 1312099 – not found
  • + 1143514 – not found
  • Material: facehair_human_non_a03_v01_m
skincolor
(one of 5)
 skincolor_human_non_h07_p
     skincolor_human_non_h02_p
       skincolor_human_non_h03_p
         skincolor_human_non_h05_p
           skincolor_human_non_h01_p
            haircolor
            (one of 3)
             haircolor_human_non_h06_p
               haircolor_human_non_h10_p
                 haircolor_human_non_h14_p
                  eyecolor
                  (one of 3)
                   eyecolor_human_non_h02_s
                     eyecolor_human_non_h05_s
                       eyecolor_human_non_h01_s
                        complexion
                        (one of 4)
                        comp_human_non_c20_m
                          comp_human_non_c29_m
                            comp_human_non_c28_m
                              comp_human_non_c07_m
                                age
                                (one of 2)
                                [empty]
                                age_non_non_mid01_m
                                  Body details
                                  SlotDetails
                                  chestchest_baggy_bms_archetype
                                  • + chest_baggy_bms_med_ge_a02_collar
                                  • + chest_baggy_bms_med_ge_a02_strap
                                  • + chest_baggy_bms_med_ge_a02_shld
                                  • Material: chest_baggy_med_ge_a02repofficer01_m
                                  bracerbracer_short_bms_archetype
                                  • Material: bracer_short_med_ge_a02repofficer01_u_v02
                                  handhand_glove_bms_archetype
                                  • + hand_glove_bms_med_ge_a02_cuff
                                  • Material: hand_glove_med_ge_a02repofficer01_u
                                  waistwaist_belt_bms_archetype
                                  • + waist_belt_bms_med_ge_a02_back
                                  • + waist_belt_bms_med_ge_a02_front
                                  • Material: waist_belt_med_ge_a02repofficer01_u
                                  legleg_pant_bms_archetype
                                  • Material: leg_pant_med_ge_a02repofficer01_m_v02
                                  bootboot_tall_bms_archetype
                                  • + boot_tall_bms_med_ge_a02_cuff
                                  • Material: boot_tall_med_ge_a02repofficer01_u