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Portrait

Isolationist Master

Level 80 | Elite | Tank


Attributes

Passives (2)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Sweeping Slash

Hits target within melee range in a frontal cone for moderate damage to each. Requires dual-wield melee weapons.

FQN: abl.​npc.​ability.​saber.​sweeping_slash

Sweeping Slash
9sinstant4 m10100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Whirling Assault

Hits enemies within melee range inflicting moderate damage to each.

FQN: abl.​npc.​ability.​saber.​whirling_assault

Whirling Assault
20sinstant4 m0150%

Hilt Strike

Hilt strike that stuns the target briefly. Will not stun if used by Standard/Weak mobs.

FQN: abl.​npc.​ability.​saber.​hilt_strike

Hilt Strike
30sinstant4 m0200%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Berserk

FQN: abl.​npc.​ability.​buff.​berserk

Berserk
5m 0sinstantany0200%

Interaction

Loot information

Loot package: 3727446132614532010

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 9)
head_selkath_bmn_non_a01
  • Material: head_selkath_bmn_non_a01_v01
  • Eye material: eye_selkath_non_a01_c01
head_selkath_bmn_non_a01
  • Material: head_selkath_bmn_non_a01_v02
  • Eye material: eye_selkath_non_a01_c01
head_selkath_bmn_non_a02
  • Material: head_selkath_bmn_non_a02_v01
  • Eye material: eye_selkath_non_a02_v01
head_selkath_bmn_non_a02
  • Material: head_selkath_bmn_non_a02_v02
  • Eye material: eye_selkath_non_a02_v02
head_selkath_bmn_non_a02
  • Material: head_selkath_bmn_non_a02_v03
  • Eye material: eye_selkath_non_a02_v03
head_selkath_bmn_non_a03
  • Material: head_selkath_bmn_non_a03_v01
  • Eye material: eye_selkath_non_a03_v01
head_selkath_bmn_non_a03
  • Material: head_selkath_bmn_non_a03_v02
  • Eye material: eye_selkath_non_a03_v02
head_selkath_bmn_non_a03
  • Material: head_selkath_bmn_non_a03_v03
  • Eye material: eye_selkath_non_a03_v03
head_selkath_bmn_non_a04
  • Material: head_selkath_bmn_non_a04_v01
  • Eye material: eye_selkath_non_a04_v01
Body details
SlotDetails
chestchest_tight_bmn_archetype
  • + chest_tight_bmn_heavy_bh_suv09_shld
  • + chest_tight_bmn_heavy_bh_suv09_armor
  • Material: chest_tight_heavy_bh_suv09c01_u
bracerbracer_short_bmn_archetype
  • Material: bracer_short_med_ge_a55c01
waistwaist_belt_bmn_archetype
  • + waist_belt_bmn_med_sp_a04_front
  • Material: waist_belt_med_ge_a55c01
legleg_pant_bmn_archetype
  • Material: leg_pant_med_ge_a55c01_m
bootboot_tall_bmn_archetype
  • + boot_tall_bmn_heavy_bh_suv05_shin
  • Material: boot_tall_heavy_bh_suv05c01_u
All NPCs with this appearance (6)