1. NPCs
  2. location
  3. coruscant
  4. mob
  5. humanoid
  6. black_sun
  7. black_sun_overseer
Portrait

Black Sun Overseer

Level 12-13 | Elite | Quickshot


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (8)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Retractable Blade

Close range attack that causes moderate damage. Places a bleed on the target that hits every second for light internal damage over 6 seconds.

FQN: abl.​npc.​ability.​tech.​retractable_blade

Retractable Blade
15sinstant4 m20100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Rapid Shots

A flurry of bolts shot from your blaster.

FQN: abl.​npc.​ability.​pistol.​rapid_shots

Rapid Shots
4.5sinstant30 m0100%

Unload

Fire both blasters at a high rate of fire for 3 seconds.

FQN: abl.​npc.​ability.​pistol.​unload

Unload
10s3s channel30 m0100%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 4422053678199721781

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_african_a01
  • Material: head_human_bms_african_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 3)
hair_human_bms_non_a03
  • + hair_human_bms_non_a03_sides
  • + hair_human_bms_non_a03_stripes
  • Material: hair_human_non_a03_v01_m
hair_human_bms_non_a07
  • Material: hair_human_non_a07_v01_m
hair_human_bms_non_a14_main
  • Material: hair_human_non_a14_v01_m
facehair
(one of 2)
[no archetype]
  • + 1143515 – not found
  • + 1312099 – not found
  • Material: facehair_human_non_a03_v01_m
[no archetype]
  • Material: facehair_human_non_blank_u
skincolor
(one of 2)
 skincolor_human_non_h03_p
     skincolor_human_non_h04_p
      haircolor
      (one of 3)
       haircolor_human_non_h06_p
         haircolor_human_non_h02_p
           haircolor_human_non_h12_p
            eyecolor
             eyecolor_human_non_h04_s
              complexion
              (one of 3)
              comp_human_non_c28_m
                comp_human_non_c25_m
                  comp_human_non_c21_m
                    Body details
                    SlotDetails
                    chestchest_baggy_bms_archetype
                    • + chest_baggy_bms_heavy_ge_a18_chest
                    • + chest_baggy_bms_heavy_ge_a18_back
                    • Material: chest_baggy_heavy_ge_a18mercenary07_m
                    bracerbracer_short_bms_archetype
                    • Material: bracer_short_heavy_ge_a18mercenary07_u_v02
                    handhand_gauntlet_bms_archetype
                    • + hand_gauntlet_bms_heavy_ge_a18_forearm
                    • Material: hand_gauntlet_heavy_ge_a18mercenary07_u
                    waistwaist_belt_bms_archetype
                    • + waist_belt_bms_heavy_ge_a18_front
                    • + waist_belt_bms_heavy_ge_a18_back
                    • Material: waist_belt_heavy_ge_a18mercenary07_u
                    legleg_pant_bms_archetype
                    • Material: leg_pant_heavy_ge_a18mercenary07_m_v02
                    bootboot_tall_bms_archetype
                    • + boot_tall_bms_heavy_ge_a18_shin
                    • Material: boot_tall_heavy_ge_a18mercenary07_u