1. NPCs
  2. location
  3. taris_imperial
  4. mob
  5. humanoids
  6. republic
  7. republic_guardian
Portrait

Republic Guardian

Level 33 | Strong | Ranged


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 17397920283006820794

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bms_asian_a01
  • Material: head_human_bms_asian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_asian_a02
  • Material: head_human_bms_asian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_asian_a03
  • Material: head_human_bms_asian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_asian_a04
  • Material: head_human_bms_asian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_trhelmet06_bms_archetype
  • + face_trhelmet06_bms_med_tr_a01_goggles
  • Material: face_gehelmet27_heavy_ge_a04reptrooper03_u
hairhair_human_bms_non_a01
  • Material: hair_human_non_a01_v01_m
facehair
(one of 6)
[no archetype]
  • + 1156666 – not found
  • Material: facehair_human_non_a02_v01_m
[no archetype]
  • + 1143435 – not found
  • + 1312100 – not found
  • Material: facehair_human_non_a03_v01_m
[no archetype]
  • Material: facehair_human_non_blank_u
[no archetype]
  • Material: facehair_human_non_blank_u
[no archetype]
  • Material: facehair_human_non_blank_u
[no archetype]
  • Material: facehair_human_non_blank_u
skincolor
(one of 4)
 skincolor_human_non_h13_p
     skincolor_human_non_h14_p
       skincolor_human_non_h15_p
         skincolor_human_non_h18_p
          haircolor
          (one of 3)
           haircolor_human_non_h06_p
             haircolor_human_non_h14_p
               haircolor_human_non_h10_p
                eyecolor
                 eyecolor_human_non_h03_s
                  complexion
                  (one of 4)
                  comp_human_non_c29_m
                    comp_human_non_c20_m
                      comp_human_non_c06_m
                        comp_human_non_c25_m
                          Body details
                          SlotDetails
                          chestchest_armor01_bms_archetype
                          • + chest_armor01_bms_heavy_tr_a03_back
                          • + chest_armor01_bms_heavy_tr_a03_shld
                          • + chest_armor01_bms_heavy_tr_a03_bandoleer
                          • Material: chest_armor01_heavy_ge_a04reptrooper03_u
                          bracerbracer_short_bms_archetype
                          • Material: bracer_short_heavy_ge_a04reptrooper03_u_v02
                          handhand_gauntlet_bms_archetype
                          • + hand_gauntlet_bms_heavy_tr_a03_back
                          • Material: hand_gauntlet_heavy_ge_a04reptrooper03_u
                          waistwaist_belt_bms_archetype
                          • + waist_belt_bms_heavy_tr_a03_front
                          • + waist_belt_bms_heavy_tr_a03_back
                          • Material: waist_belt_heavy_ge_a04reptrooper03_u
                          legleg_armor02_bms_archetype
                          • Material: leg_armor02_heavy_ge_a04reptrooper03_m_v02
                          bootboot_tall_bms_archetype
                          • + boot_tall_bms_heavy_tr_a03_shin
                          • Material: boot_tall_heavy_ge_a04reptrooper03_u
                          All NPCs with this appearance (6)