1. NPCs
  2. location
  3. open_worlds
  4. class
  5. smuggler
  6. chapter_2
  7. port_nowhere
  8. waitress
Portrait

Waitress

Level 30 | Weak | Ranged


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 4097450713733981809

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfn_african_a04
  • Material: head_human_african_a04c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 2)
hair_human_bfn_non_a02
  • + hair_human_bfn_non_a02_bangs
  • Material: hair_human_non_a02_v01_f
hair_human_bfn_non_a07
  • Material: hair_human_non_a07_v01_f
skincolor
(one of 2)
 skincolor_human_non_h02_p
     skincolor_human_non_h04_p
      haircolor
      (one of 2)
       haircolor_human_non_h02_p
         haircolor_human_non_h13_p
          eyecolor
           eyecolor_human_non_h02_s
            complexioncomp_human_non_c31_f
              facepaintmakeup_human_non_c03_f
                Body details
                SlotDetails
                chestchest_baggy_bfn_archetype
                • + chest_baggy_bfn_light_ge_a12_collar
                • + chest_baggy_bfn_light_ge_a12_loinlight
                • Material: chest_baggy_light_ge_a12impcitizen02_f
                bracerbracer_short_bfn_archetype
                • Material: bracer_short_light_ge_a12impcitizen02_u_v02
                handhand_naked_bfn_archetype
                • Material: hand_naked_african_young_a01c01_bfn
                • Skin slot 0: hand_naked_african_young_a01c01_bfn
                • Skin color is hued into slot: 0
                waistwaist_belt_bfn_archetype
                • Material: waist_belt_light_ge_a12impcitizen02_u
                legleg_pant_bfn_archetype
                • Material: leg_pant_light_ge_a12impcitizen02_f_v02
                bootboot_tall_bfn_archetype
                • Material: boot_tall_light_ge_a12impcitizen02_u