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  2. qtr
  3. 1x2
  4. raid
  5. denova
  6. enemy
  7. difficulty_1
  8. boss
  9. puzzle
  10. colonel_vorgath
Portrait

Colonel Vorgath

Level 50 | Champion | Defected Imperial Officer


Attributes

Passives (6)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (18)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

[trigger_60_health]

Ability must be set in pkgabilitiestable. At health threshold, NPC is instructed to execuite the HYD hook for that health percent. HYD script must be set on SPN spec of NPC.

FQN: abl.​npc.​ability.​utility.​trigger_60_health

[trigger_60_health]
50m 0sinstant100 m1500100%

[trigger_40_health]

Ability must be set in pkgabilitiestable. At health threshold, NPC is instructed to execuite the HYD hook for that health percent. HYD script must be set on SPN spec of NPC.

FQN: abl.​npc.​ability.​utility.​trigger_40_health

[trigger_40_health]
50m 0sinstant100 m1500100%

[trigger_20_health]

Ability must be set in pkgabilitiestable. At health threshold, NPC is instructed to execuite the HYD hook for that health percent. HYD script must be set on SPN spec of NPC.

FQN: abl.​npc.​ability.​utility.​trigger_20_health

[trigger_20_health]
50m 0sinstant100 m1500100%

[trigger_80_health]

Ability must be set in pkgabilitiestable. At health threshold, NPC is instructed to execuite the HYD hook for that health percent. HYD script must be set on SPN spec of NPC.

FQN: abl.​npc.​ability.​utility.​trigger_80_health

[trigger_80_health]
50m 0sinstant100 m1500100%

[vorgath_switch_target]

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​minefield.​vorgath_switch_target

[vorgath_switch_target]
20sinstant50 m1000100%

Explosive Round

Fires an explosive round from the rifle that deals high damage to the primary target and low damage to other targets within 5m.

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​minefield.​difficulty_1.​vorgath.​explosive_round_random

Explosive Round
6s2s cast25-50 m900100%

Sticky Grenade

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​minefield.​difficulty_1.​vorgath.​sticky_grenade

Sticky Grenade
15sinstant50 m800100%

Explosive Round

Fires an explosive round from the rifle that deals high damage to the primary target and low damage to other targets within 5m.

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​minefield.​difficulty_1.​vorgath.​explosive_round_ground_target

Explosive Round
12s2s cast10-50 m700100%

Hammer Shot

Fires a series of hammering shots that deal low damage to the target. Requires rifle or cannon.

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​minefield.​difficulty_1.​vorgath.​hammer_shot

Hammer Shot
3sinstant50 m600100%

Concussion Charge

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​minefield.​difficulty_1.​vorgath.​concussion_charge

Concussion Charge
15sinstant6 m500100%

Gut

Guts the target with a knuckle-plate vibroblade, dealing <<1>> kinetic damage and causing the target to bleed for <<2>> internal damage over <<3[%d seconds/%d second/%d seconds]>>.

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​minefield.​difficulty_1.​vorgath.​gut

Gut
12sinstant4 m300100%

Stockstrike

Strikes the target with the butt of the rifle, dealing <<1>> kinetic damage.

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​minefield.​difficulty_1.​vorgath.​stockstrike

Stockstrike
15sinstant4 m200100%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​minefield.​difficulty_1.​vorgath.​flurry

Ranged Attack
1.5sinstant50 m100100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Char ref: chr.colonel_vorgath

Loot information

Loot package: 5977409899885048292, 1459698227352695515, 3377743838349997474, 7156556892659160613, 12783427796019289791

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_caucasian_a02
  • Material: head_human_bms_non_npc02
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_spgoggles01_bms_archetype
  • Material: face_spgoggles01_med_sp_a04c02_u
hairhair_human_bms_non_a10
  • Material: hair_human_non_a10_v01_m
complexioncomp_human_non_c06_m
    Body details
    SlotDetails
    chestchest_armor01_bms_archetype
    • + chest_armor01_bms_med_ge_a11_shld
    • + chest_armor01_bms_med_ge_a11_back
    • + chest_armor01_bms_med_ge_a11_loin
    • Material: chest_armor01_heavy_ge_a11impheavy05_u
    bracerbracer_short_bms_archetype
    • Material: bracer_short_heavy_ge_a11impheavy05_u_v02
    handhand_glove_bms_archetype
    • + hand_glove_bms_med_ge_a11_forearm
    • Material: hand_glove_heavy_ge_a11impheavy05_u
    waistwaist_belt_bms_archetype
    • + waist_belt_bms_med_ge_a11_front
    • + waist_belt_bms_med_ge_a11_back
    • Material: waist_belt_heavy_ge_a11impheavy05_u
    legleg_armor02_bms_archetype
    • Material: leg_armor02_heavy_ge_a11impheavy05_m_v02
    bootboot_tall_bms_archetype
    • + boot_tall_bms_med_ge_a11_shin
    • Material: boot_tall_heavy_ge_a11impheavy05_u
    All NPCs with this appearance (6)