1. NPCs
  2. location
  3. hoth
  4. world
  5. republic
  6. lost_and_found
  7. imperial_soldier
Portrait

Imperial Soldier

Level 37-38 | Standard | Melee


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 16229049282121719410

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 3)
head_human_bmn_caucasian_a01
  • Material: head_human_bmn_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_caucasian_npc01
  • Material: head_human_bmn_caucasian_npc01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_caucasian_npc05
  • Material: head_human_bmn_caucasian_npc05
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet11_bmn_archetype
  • + face_gehelmet11_bmn_med_ge_a09_goggle
  • Material: face_gehelmet11_med_ge_a09impsoldier03_u
hairhair_human_bmn_non_a04
  • Material: hair_human_non_a04_v01_m
skincolor
(one of 4)
 skincolor_human_non_h30_p
     skincolor_human_non_h35_p
       skincolor_human_non_h27_p
         skincolor_human_non_h25_p
          haircolor
           haircolor_human_non_h02_p
            eyecolor
             eyecolor_human_non_h04_s
              complexion
              (one of 4)
              comp_human_non_c21_m
                comp_human_non_c01_m
                  comp_human_non_c05_m
                    comp_human_non_c07_m
                      Body details
                      SlotDetails
                      chestchest_tight_bmn_archetype
                      • + chest_tight_bmn_med_ge_a09_back
                      • + chest_tight_bmn_med_ge_a09_strap
                      • Material: chest_tight_med_ge_a09impsoldier04_m
                      bracerbracer_short_bmn_archetype
                      • Material: bracer_short_med_ge_a09impsoldier04_u_v02
                      handhand_glove_bmn_archetype
                      • + hand_glove_bmn_med_ge_a09_forearm
                      • Material: hand_glove_med_ge_a09impsoldier04_u
                      waistwaist_belt_bmn_archetype
                      • + waist_belt_bmn_med_ge_a09_front
                      • + waist_belt_bmn_med_ge_a09_back
                      • Material: waist_belt_med_ge_a09impsoldier04_u
                      legleg_pant_bmn_archetype
                      • Material: leg_pant_med_ge_a09impsoldier04_m_v02
                      bootboot_tall_bmn_archetype
                      • + boot_tall_bmn_med_ge_a09_shin
                      • Material: boot_tall_med_ge_a09impsoldier04_u