1. NPCs
  2. qtr
  3. 1x2
  4. raid
  5. denova
  6. enemy
  7. difficulty_2
  8. boss
  9. puzzle
  10. rocket_commander
Portrait

Defected Imperial Commander

Level 50 | Elite | Imperial Commander


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (7)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Rifle Shot

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​minefield.​difficulty_2.​rocket_commander.​rifle_shot

Rifle Shot
6sinstant30 m500100%

Ranged Attack

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​minefield.​difficulty_2.​rocket_commander.​flurry

Ranged Attack
1.5sinstant30 m100100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_african_a02
  • Material: head_human_bms_african_a01_c02
  • Material 1: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet26_bms_archetype
  • + face_gehelmet26_bms_med_ge_a11_rim
  • Material: face_gehelmet26_heavy_ge_a11impheavy05_u
hairhair_human_bms_non_a07
  • Material: hair_human_non_a07_v01_m
skincolor
 skincolor_human_african_h06_p
    haircolor
     haircolor_human_non_h04_p
      eyecolor
       eyecolor_human_non_h06_s
        complexioncomp_human_non_c10_m
          ageage_non_non_mid01_m
            Body details
            SlotDetails
            chestchest_armor01_bms_archetype
            • + chest_armor01_bms_med_ge_a11_shld
            • + chest_armor01_bms_med_ge_a11_back
            • + chest_armor01_bms_med_ge_a11_loin
            • Material: chest_armor01_heavy_ge_a11impheavy05_u
            bracerbracer_short_bms_archetype
            • Material: bracer_short_heavy_ge_a11impheavy05_u_v02
            handhand_glove_bms_archetype
            • + hand_glove_bms_med_ge_a11_forearm
            • Material: hand_glove_heavy_ge_a11impheavy05_u
            waistwaist_belt_bms_archetype
            • + waist_belt_bms_med_ge_a11_front
            • + waist_belt_bms_med_ge_a11_back
            • Material: waist_belt_heavy_ge_a11impheavy05_u
            legleg_armor02_bms_archetype
            • Material: leg_armor02_heavy_ge_a11impheavy05_m_v02
            bootboot_tall_bms_archetype
            • + boot_tall_bms_med_ge_a11_shin
            • Material: boot_tall_heavy_ge_a11impheavy05_u
            All NPCs with this appearance (4)