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  5. jedi_knight
  6. chapter_3
  7. fallen
  8. jomar_chul
Portrait

Jomar Chul

Level 44 | Standard | Melee


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Char ref: chr.jomar_chul

Starts conversation: cnv.location.open_worlds.class.jedi_knight.chapter_3.fallen.jomar_chul

Loot information

Loot package: 8405827855488151436

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_asian_a02
  • Material: head_zabrakrep_bmn_asian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_zabrakrep_bmn_non_a04_base
  • + hair_zabrakrep_bmn_non_a04_side
  • Material: hair_zabrakrep_asian_a01_v01
  • Skin slot 1: horn_zabrakrep_non_a01_v01
  • Skin color is hued into slot: 1
skincolor
 skincolor_human_non_h15_p
    eyecolor
     eyecolor_zabrak_non_h03_s
      complexioncomp_zabrak_non_c05_m
        facepainttattoo_zabrak_non_good01_u
          Body details
          SlotDetails
          chestchest_tight_bmn_archetype
          • + chest_tight_bmn_heavy_jk_a11_collar
          • + chest_tight_bmn_heavy_jk_a11_shld
          • Material: chest_tight_heavy_jk_a11c01_m
          bracerbracer_tall_bmn_archetype
          • Material: bracer_short_heavy_jk_a11c01_u_v02
          handhand_gauntlet_bmn_archetype
          • + hand_gauntlet_bmn_heavy_jk_a11_back
          • Material: hand_gauntlet_heavy_jk_a11c01_u
          waistwaist_belt_bmn_archetype
          • + waist_belt_bmn_heavy_jk_a11_front
          • + waist_belt_bmn_heavy_jk_a11_back
          • Material: waist_belt_heavy_jk_a11c01_u
          legleg_pant_bmn_archetype
          • Material: leg_pant_heavy_jk_a11c01_m_v02
          bootboot_thigh_bmn_archetype
          • + boot_thigh_bmn_heavy_jk_a11_knee
          • Material: boot_thigh_heavy_jk_a11c01_u
          All NPCs with this appearance (2)