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  5. lobby
  6. endgame
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  8. imperial_ensign_f_v01
Portrait

Technician

Level 45-48 | Standard | Melee


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bfa_caucasian_a02
  • Material: head_human_caucasian_a02c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bfa_caucasian_a03
  • Material: head_human_caucasian_a03c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bfa_caucasian_a05
  • Material: head_human_caucasian_a05c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bfa_caucasian_a01
  • Material: head_human_caucasian_a02c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 4)
hair_human_bfa_non_a12
  • Material: hair_human_non_a12_v01_f
hair_human_bfa_non_a04
  • Material: hair_human_non_a04_v01_f
hair_human_bfa_non_a07
  • Material: hair_human_non_a07_v01_f
hair_human_bfa_non_a02
  • Material: hair_human_non_a02_v01_f
skincolor
(one of 4)
 skincolor_human_non_h25_p
     skincolor_human_non_h27_p
       skincolor_human_non_h32_p
         skincolor_human_non_h21_p
          eyecolor
          (one of 3)
           eyecolor_human_non_h02_s
             eyecolor_human_non_h04_s
               eyecolor_human_non_h03_s
                complexion
                (one of 4)
                comp_human_non_c01_f
                  comp_human_non_c20_f
                    comp_human_non_c29_f
                      comp_human_non_c28_f
                        facepaint
                        (one of 4)
                        makeup_human_non_c08_f
                          makeup_human_non_c02_f
                            makeup_human_non_c07_f
                              makeup_human_non_c10_f
                                Body details
                                SlotDetails
                                chestchest_tight_bfa_archetype
                                • + chest_tight_bfa_med_ge_a10_collar
                                • Material: chest_tight_med_ge_a10impofficer03_f
                                bracerbracer_short_bfa_archetype
                                • Material: bracer_short_med_ge_a10impofficer01_u_v01
                                handhand_glove_bfa_archetype
                                • Material: hand_glove_med_ge_a10impofficer01_u
                                waistwaist_belt_bfa_archetype
                                • + waist_belt_bfa_med_ge_a10_front
                                • + waist_belt_bfa_med_ge_a10_back
                                • Material: waist_belt_med_ge_a10impofficer01_u
                                legleg_pant_bfa_archetype
                                • Material: leg_pant_med_ge_a10impofficer01_f_v01
                                bootboot_tall_bfa_archetype
                                • Material: boot_tall_med_ge_a10impofficer01_u