1. NPCs
  2. event
  3. rakghoul
  4. tunnels
  5. mob
  6. corellia
  7. infected_corsec_officer
Portrait

Infected Corsec Officer

Level 25 | Standard | Ranged


Attributes

Passives (2)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (7)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Infected Attack

FQN: abl.​event.​rakghoul.​infected_attack

Infected Attack
5s1s cast4 m100100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 4097450713733981809

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfn_caucasian_a01
  • Material: head_human_infected_a02c01_f
  • Eye material: eye_human_infected_npc01_c01
  • Skin color is hued into slot: 0
hair
(one of 3)
hair_human_bfn_non_a03
  • + hair_human_bfn_non_a03_bangs
  • Material: hair_human_non_a03_v01_f
[empty]
[empty]
facehair
(one of 3)
[empty]
[empty]
[empty]
skincolor
(one of 3)
 skincolor_human_non_h02_p
     skincolor_human_non_h04_p
       skincolor_human_non_h06_p
        haircolor
        (one of 2)
         haircolor_human_non_h07_p
           haircolor_human_non_h04_p
            eyecolor
             eyecolor_human_non_h03_s
              complexion
              (one of 2)
              [empty]
              [empty]
              age[empty]
              Body details
              SlotDetails
              chestchest_tight_bfn_archetype
              • + chest_tight_bfn_med_ge_a14_collar
              • + chest_tight_bfn_med_ge_a14_chest
              • + chest_tight_bfn_med_ge_a14_arm
              • Material: chest_tight_med_ge_a14military07_f
              bracerbracer_short_bfn_archetype
              • Material: bracer_short_med_ge_a14military07_u_v01
              handhand_gauntlet_bfn_archetype
              • + hand_gauntlet_bfn_med_ge_a14_pouch
              • Material: hand_gauntlet_med_ge_a14military07_u
              waistwaist_belt_bfn_archetype
              • + waist_belt_bfn_med_ge_a14_front
              • + waist_belt_bfn_med_ge_a14_back
              • + waist_belt_bfn_med_ge_a14_sling
              • Material: waist_belt_med_ge_a14military07_u
              legleg_pant_bfn_archetype
              • Material: leg_pant_med_ge_a14military07_f_v01
              bootboot_tall_bfn_archetype
              • + boot_tall_bfn_med_ge_a14_cuff
              • Material: boot_tall_med_ge_a14military07_u