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  3. star_fortress
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Portrait

Eternal Empire Adjudicator

Level 65 | Elite | Zakuul Knight


Attributes

Passives (4)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (10)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Turbulence

Deals <<1[%d/%d/%d]>> internal damage to a single target.

FQN: abl.​npc.​ability.​force.​turbulence_instant

Turbulence
9sinstant5-30 m20100%

Rupture

The Warrior thrusts his saber into the target's abdomen, inflicting moderate damage on the initial strike, followed by high internal damage spread over 15 seconds.

FQN: abl.​npc.​ability.​saber.​rupture

Rupture
15sinstant4 m10100%

Force Wave

Deals <<1>> kinetic damage and knocks back up to 8 enemies within a 15-meter cone in front of you. Standard and weak enemies are additionally knocked down for 3 seconds.

FQN: abl.​npc.​ability.​force.​force_wave

Force Wave
20sinstant4 m10100%

Blade Storm

FQN: abl.​npc.​ability.​force.​blade_storm_melee

Blade Storm
12sinstant8 m10100%

Saber Strike

Deals <<1>> weapon damage spread across a flurry of 3 melee attacks.

FQN: abl.​flurry.​npc.​inquisitor_stance_flurry

Saber Strike
noneinstant4 m1100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 13416625673570628860

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfs_asian_a01
  • Material: head_human_asian_a03c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bfs_non_a12
  • + hair_human_bfs_non_a12_wrap
  • Material: hair_human_non_a12_v01_f
facehair[no archetype]
  • + facehair_human_bfs_asian_sp_cyber03_ear
  • + facehair_human_bfs_asian_sp_cyber03_side
  • + facehair_human_bfs_asian_sp_cyber03_brow
  • Material: facehair_human_non_sp_cyber03_u
skincolor
 skincolor_human_non_h19_p
    haircolor[empty]
    eyecolor
     eyecolor_sith_non_h01_s
      complexioncomp_human_non_c31_f
        age[empty]
        Body details
        SlotDetails
        chestchest_tight_bfs_archetype
        • + chest_tight_bfs_heavy_ge_zki01_armor
        • + chest_tight_bfs_heavy_ge_zki01_sleeve
        • + chest_tight_bfs_heavy_ge_zki01_loin
        • + chest_tight_bfs_heavy_ge_zki01_shoulder
        • Material: chest_tight_heavy_ge_zki01c01_u
        bracerbracer_short_bfs_archetype
        • Material: bracer_short_heavy_ge_zki01c01_u
        handhand_glove_bfs_archetype
        • + hand_glove_bfs_heavy_ge_zki01_forearm
        • Material: hand_glove_heavy_ge_zki01c01_u
        waistwaist_belt_bfs_archetype
        • + waist_belt_bfs_med_ge_zk01_front
        • Material: waist_belt_med_ge_zk01c01_u
        legleg_pant_bfs_archetype
        • Material: leg_pant_heavy_ge_zki01c01_u
        bootboot_tall_bfs_archetype
        • + boot_tall_bfs_heavy_ge_zki01_cover
        • Material: boot_tall_heavy_ge_zki01c01_u