1. NPCs
  2. qtr
  3. 1x4
  4. raid
  5. asation
  6. enemy
  7. difficulty_1
  8. trash
  9. trash_ruins_marauder
Portrait

Dread Guard Reaver

Level 55 | Champion | Dread Guard


Attributes

Passives (4)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (10)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Smash Break

FQN: abl.​qtr.​1x4.​raid.​asation.​enemy.​trash.​ruins.​melee_marauder.​difficulty_1.​smash_break

Smash Break
15sinstantany200100%

Force Control

FQN: abl.​qtr.​1x4.​raid.​asation.​enemy.​trash.​ruins.​melee_marauder.​difficulty_1.​force_control

Force Control
20sinstant70 m150100%

[force_control_taunt]

FQN: abl.​qtr.​1x4.​raid.​asation.​enemy.​trash.​ruins.​melee_marauder.​difficulty_1.​force_control_taunt

[force_control_taunt]
20sinstant70 m125100%

Savage Strike

FQN: abl.​qtr.​1x4.​raid.​asation.​enemy.​trash.​ruins.​melee_marauder.​difficulty_1.​savage_strike

Savage Strike
8sinstant4 m100100%

Saber Strike

FQN: abl.​qtr.​1x4.​raid.​asation.​enemy.​trash.​ruins.​melee_marauder.​difficulty_1.​flurry

Saber Strike
1.5sinstant4 m50100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 10363908174035498469

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_bloodsith_bfn_non_a09
  • Material: head_bloodsith_non_a09c01_f
  • Material 1: eye_sith_non_a01_c01
  • Skin color is hued into slot: 0
faceface_sshelmet01_bfn_archetype
  • Material: face_sshelmet01_light_ss_a04c03_u
facehairfacehair_bloodsith_bfn_non_a02
  • Material: facehair_bloodsith_non_a02_v01_f
eyecolor
 eyecolor_sith_non_h02_s
    complexioncomp_sith_non_c02_f
      facepaintmakeup_human_non_c06_f
        Body details
        SlotDetails
        chestchest_tightskin_bfn_archetype
        • + chest_tightskin_bfn_light_sw_a03_collar
        • + chest_tightskin_bfn_light_sw_a03_loin
        • + chest_tightskin_bfn_light_sw_a03_back
        • Material: chest_tightskin_light_sw_a03c02_f
        • Skin slot 1: chest_naked_bloodsith_young_a01c01_bfn
        • Skin color is hued into slot: 1
        bracerbracer_short_bfn_archetype
        • Material: bracer_short_light_sw_a03c02_u_v01
        handhand_glove_bfn_archetype
        • + hand_glove_bfn_light_sw_a03_wrist
        • Material: hand_glove_light_sw_a03c02_u
        waistwaist_belt_bfn_archetype
        • + waist_belt_bfn_light_sw_a03_back
        • + waist_belt_bfn_light_sw_a03_front
        • Material: waist_belt_light_sw_a03c02_u
        legleg_skirt_bfn_archetype
        • Material: leg_skirt_light_sw_a03c02_u_v01
        bootboot_tall_bfn_archetype
        • + boot_tall_bfn_light_sw_a03_cuff
        • Material: boot_tall_light_sw_a03c02_u
        All NPCs with this appearance (5)