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Portrait

Fallen Sentinel

Level 55 | Strong | Watchman


Attributes

Abilities (10)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Juyo Form

Enter an offensive lightsaber form, causing your melee attacks to increase all melee damage dealt by 2% for 15 seconds. Stacks up to 5 times. This effect cannot occur more than once every 1.5 seconds.

FQN: abl.​npc.​ability.​saber.​juyo_form

Juyo Form
60sinstantany100100%

Overload Saber

Charges your sabers with deadly energy for 15 seconds, causing your next 3 successful melee attacks to make the target burn for <<1>> elemental damage over 6 seconds. Stacks up to 3 times. This effect cannot occur more than once every 1.5 seconds.

FQN: abl.​npc.​ability.​saber.​overload_saber

Overload Saber
12sinstantany75100%

Cauterize

Strikes the target for <<1>> damage and deals an additional <<2>> elemental damage over <<3[%d seconds/%d second/%d seconds]>>.

FQN: abl.​npc.​ability.​saber.​cauterize

Cauterize
13sinstant4 m50100%

Merciless Slash

Strikes the target with both sabers for <<1>> weapon damage. Each use of this ability grants Merciless for 15 seconds, lowering the cooldown of your next Merciless Slash by 1.5 seconds. Stacks up to 3 times. Requires two lightsabers.

FQN: abl.​npc.​ability.​saber.​merciless_slash

Merciless Slash
12sinstant4 m25100%

Assault

Duel Wield Flurry replacement for visualization only.

FQN: abl.​npc.​ability.​saber.​duel_wield_flurry_only

Assault
noneinstant4 m1100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 15112775836113072233

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_miralukan_bms_asian_a03
  • Material: head_miralukan_bms_asian_a03c01
  • Eye material: eye_miralukan_non_a01_c01
  • Skin color is hued into slot: 0
faceface_jkcirclet02_bms_archetype
  • + face_jkcirclet02_bms_heavy_jk_a16_plate
  • Material: face_jkcirclet02_heavy_jk_a16c01_u
hairhair_human_bms_non_a05
  • + hair_human_bms_non_a05_lock
  • Material: hair_human_non_a05_v01_m
facehairfacehair_miralukan_bms_non_a05
  • Material: facehair_miralukan_non_a05_v01_u
skincolor
 skincolor_human_non_sithpro_h01_p
    haircolor
     haircolor_human_non_h05_p
      eyecolor[empty]
      complexioncomp_human_non_sith30_02_m
        agescar_human_non_c09_u
          Body details
          SlotDetails
          chestchest_robe02_bms_archetype
          • + chest_robe02_bms_heavy_jk_a16_hooddown
          • + chest_robe02_bms_heavy_jk_a16_shld
          • Material: chest_robe02_heavy_jk_a16c01_m
          bracerbracer_short_bms_archetype
          • Material: bracer_short_heavy_jk_a16c01_u_v01
          handhand_glove_bms_archetype
          • + hand_glove_bms_heavy_jk_a16_bracer
          • Material: hand_glove_heavy_jk_a16c01_u
          waistwaist_belt_bms_archetype
          • + waist_belt_bms_heavy_jk_a16_back
          • + waist_belt_bms_heavy_jk_a16_front
          • Material: waist_belt_heavy_jk_a16c01_u
          legleg_armor02_bms_archetype
          • Material: leg_armor02_heavy_jk_a16c01_u_v01
          bootboot_tall_bms_archetype
          • + boot_tall_bms_heavy_jk_a16_shin
          • Material: boot_tall_heavy_jk_a16c01_u