1. NPCs
  2. qtr
  3. 1x3
  4. event
  5. investigation
  6. imperial
  7. fallaxen
Portrait

Fallaxen <Chevin Conglomerate>

Level 15-50 | Elite | Shady Courier


Attributes

Abilities (11)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

[boss_shield]

FQN: abl.​qtr.​1x3.​event.​investigation.​imperial.​boss.​boss_shield

[boss_shield]
30sinstantany25100%

Kolto Injection

FQN: abl.​qtr.​1x3.​event.​investigation.​imperial.​boss.​boss_heal

Kolto Injection
3m 0s3s castany25100%

[shield_enable_50]

FQN: abl.​qtr.​1x3.​event.​investigation.​imperial.​boss.​shield_enable_50

[shield_enable_50]
60m 0sinstantany1100%

[shield_enable_25]

FQN: abl.​qtr.​1x3.​event.​investigation.​imperial.​boss.​shield_enable_25

[shield_enable_25]
60m 0sinstantany1100%

[shield_enable_75]

FQN: abl.​qtr.​1x3.​event.​investigation.​imperial.​boss.​shield_enable_75

[shield_enable_75]
60m 0sinstantany1100%

[shield_enable_100]

FQN: abl.​qtr.​1x3.​event.​investigation.​imperial.​boss.​shield_enable_100

[shield_enable_100]
60m 0sinstantany1100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_caucasian_a01
  • Material: head_human_bms_caucasian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bms_non_a12
  • + hair_human_bms_non_a12_back
  • Material: hair_human_non_a12_v01_m
facehair[no archetype]
  • + facehair_human_bms_caucasian_a04_chops
  • + facehair_human_bms_caucasian_a04_mustache
  • Material: facehair_human_non_a04_v01_m
skincolor
 skincolor_human_non_h18_p
    haircolor
     haircolor_human_non_h04_p
      eyecolor
       eyecolor_human_non_h01_s
        complexioncomp_human_non_c28_m
          Body details
          SlotDetails
          chestchest_baggy_bms_archetype
          • + chest_baggy_bms_heavy_ge_a18_chest
          • + chest_baggy_bms_heavy_ge_a18_back
          • + chest_baggy_bms_heavy_ge_a18_shld
          • Material: chest_baggy_heavy_ge_a18mercenary01_m
          bracerbracer_short_bms_archetype
          • Material: bracer_short_heavy_ge_a18mercenary01_u_v01
          handhand_gauntlet_bms_archetype
          • + hand_gauntlet_bms_heavy_ge_a18_forearm
          • Material: hand_gauntlet_heavy_ge_a18mercenary01_u
          waistwaist_belt_bms_archetype
          • + waist_belt_bms_heavy_ge_a18_front
          • + waist_belt_bms_heavy_ge_a18_back
          • Material: waist_belt_heavy_ge_a18mercenary01_u
          legleg_pant_bms_archetype
          • Material: leg_pant_heavy_ge_a18mercenary01_m_v02
          bootboot_tall_bms_archetype
          • + boot_tall_bms_heavy_ge_a18_shin
          • Material: boot_tall_heavy_ge_a18mercenary01_u