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Portrait

Barracks Scoundrel

Level 37-38 | Standard | Assassin


Attributes

Abilities (13)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Sever Tendon

FQN: abl.​npc.​ability.​tech.​sever_tendon_root

Sever Tendon
15sinstant8-30 m100100%

Sleep Dart

Puts the target to sleep for 8 seconds. Damage will break the effect prematurely. NOTE - Balanced for Caster NPCs. This version will target a random companion character.

FQN: abl.​npc.​ability.​tech.​sleep_dart_random

Sleep Dart
60sinstant30 m90100%

Shield Probe

Summons a probe droid that projects a shield around the target. Gives the target a 15% chance to absorb 50% damage when hit.

FQN: abl.​npc.​ability.​tech.​shield_probe

Shield Probe
15sinstant15 m80100%

Concussion Charge

FQN: abl.​npc.​ability.​tech.​concussion_charge

Concussion Charge
20sinstant4 m50100%

Toxic Dart

Fires a toxic dart at the target causing damage over 12 seconds. This is a weak DoT on a short cooldown.

FQN: abl.​npc.​ability.​tech.​toxic_dart

Toxic Dart
18sinstant30 m25100%

Blaster Whip

Strikes the target with your weapon for kinetic damage.

FQN: abl.​npc.​ability.​pistol.​blaster_whip

Blaster Whip
6sinstant4 m15100%

Power Shot

Fire a single powerful blast at the target

FQN: abl.​npc.​ability.​pistol.​power_shot

Power Shot
6s1.5s cast30 m10100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Char ref: chr.cinematics_placeholder_no_lines

Loot information

Loot package: 4097450713733981809

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 2)
head_human_bmn_caucasian_a03
  • Material: head_human_bmn_caucasian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_caucasian_a03
  • Material: head_human_bmn_caucasian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 5)
hair_human_bmn_non_a07
  • Material: hair_human_non_a07_v01_m
hair_human_bmn_non_a13
  • Material: hair_human_non_a13_v01_m
hair_human_bmn_non_a03
  • + hair_human_bmn_non_a03_sides
  • Material: hair_human_non_a03_v01_m
hair_human_bmn_non_a08_mohawk
  • Material: hair_human_non_a08_v01_m
hair_human_bmn_non_a17_main
  • Material: hair_human_non_a17_m_v01
facehair
(one of 5)
[no archetype]
  • + facehair_human_bmn_caucasian_a03_goatee
  • + facehair_human_bmn_caucasian_a03_mustache
  • + facehair_human_bmn_caucasian_a03_chops
  • Material: facehair_human_non_a03_v01_m
[no archetype]
  • + facehair_human_bmn_caucasian_a04_chops
  • + facehair_human_bmn_caucasian_a04_goatee
  • + facehair_human_bmn_caucasian_a04_mustache
  • Material: facehair_human_non_a04_v01_m
[no archetype]
  • Material: facehair_human_non_blank_u
[no archetype]
  • Material: facehair_human_non_blank_u
[no archetype]
  • + facehair_human_bmn_caucasian_a04_goatee
  • + facehair_human_bmn_caucasian_a04_mustache
  • Material: facehair_human_non_a04_v01_m
skincolor
(one of 4)
 skincolor_human_non_h32_p
     skincolor_human_non_h26_p
       skincolor_human_non_h35_p
         skincolor_human_non_h29_p
          haircolor
          (one of 4)
           haircolor_human_non_h03_p
             haircolor_human_non_h06_p
               haircolor_human_non_h02_p
                 haircolor_human_non_h15_p
                  eyecolor
                  (one of 2)
                   eyecolor_human_non_h02_s
                     eyecolor_human_non_h03_s
                      complexion
                      (one of 4)
                      comp_human_non_c25_m
                        comp_human_non_c07_m
                          comp_human_non_c26_m
                            comp_human_non_c22_m
                              Body details
                              SlotDetails
                              chestchest_tight_bmn_archetype
                              • + chest_tight_bmn_med_ge_a15_back
                              • + chest_tight_bmn_med_ge_a15_chest
                              • + chest_tight_bmn_med_ge_a15_hooddown
                              • Material: chest_tight_med_ge_a15mercenary04_m
                              bracerbracer_short_bmn_archetype
                              • Material: bracer_short_med_ge_a15mercenary04_u_v01
                              handhand_glove_bmn_archetype
                              • + hand_glove_bmn_med_ge_a15_forearm
                              • Material: hand_glove_med_ge_a15mercenary04_u
                              waistwaist_belt_bmn_archetype
                              • + waist_belt_bmn_med_ge_a15_back
                              • + waist_belt_bmn_med_ge_a15_front
                              • Material: waist_belt_med_ge_a15mercenary04_u
                              legleg_pant_bmn_archetype
                              • Material: leg_pant_med_ge_a15mercenary04_m_v02
                              bootboot_tall_bmn_archetype
                              • + boot_tall_bmn_med_ge_a15_shin
                              • Material: boot_tall_med_ge_a15mercenary04_u
                              All NPCs with this appearance (3)