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  8. imperial_munitions_expert
Portrait

Imperial Munitions Expert

Level 36-37 | Elite | Field Cannoneer


Attributes

Abilities (16)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Desperate Tactics

FQN: abl.​npc.​ability.​tech.​sticky_grenade_random_boss4_timer

Desperate Tactics
noneinstantany150100%

Plasma Cell

Load your rifle with a plasma powercell, giving all of your rifle attacks a chance to deal additional plasma damage over time. Only one Cell can be active at a time.

FQN: abl.​npc.​ability.​rifle.​plasma_cell

Plasma Cell
60s1.5s castany100100%

Sticky Grenade

Throw a sticky grenade at a random target that will detonate after several seconds. The explosion deals kinetic damage to the target and all nearby enemies.

FQN: abl.​npc.​ability.​tech.​sticky_grenade_random_boss4

Sticky Grenade
12sinstant30 m90100%

High Impact Round

Fires a very powerful round at the target that deals <<1>> damage. Only useable against incapacitated targets and targets suffering from periodic damage. Requires abl.npc.ability.tech.cryo_grenade_random to work.

FQN: abl.​npc.​ability.​rifle.​high_impact_round

High Impact Round
20sinstant30 m80100%

Full Auto

Fires a continuous stream of bolts that deal heavy damage for up to 4 seconds.

FQN: abl.​npc.​ability.​rifle.​full_auto

Full Auto
18s4s channel30 m50100%

Explosive Round

Fires an explosive round from the rifle that deals high damage to the primary target and low damage to other targets within 5m.

FQN: abl.​npc.​ability.​rifle.​explosive_round_ground_target

Explosive Round
6s2s cast30 m35100%

Charged Rounds

Spin up the assault cannon and fire off a quick burst of powerful, charged rounds at the target for high damage.

FQN: abl.​npc.​ability.​cannon.​charged_bolts

Charged Rounds
6s1.5s cast30 m35100%

Orbital Bombardment

FQN: abl.​npc.​ability.​tech.​orbital_bombardment

Orbital Bombardment
20s3s cast30 m20100%

Cryo Grenade

FQN: abl.​npc.​ability.​tech.​cryo_grenade_random

Cryo Grenade
25sinstant30 m15100%

Stockstrike

FQN: abl.​npc.​ability.​cannon.​cannon_strike

Stockstrike
30sinstant4 m10100%

Grav Round

FQN: abl.​npc.​ability.​cannon.​grav_round

Grav Round
6s2.5s cast30 m8100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 13416625673570628860

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 2)
head_human_bmf_caucasian_a03
  • Material: head_human_bmf_caucasian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmf_asian_a05
  • Material: head_human_bmf_asian_a05c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_spmask01_bmf_archetype
  • Material: face_spmask01_med_sp_a05c02_u
hair
(one of 3)
hair_human_bmf_non_a07
  • Material: hair_human_non_a07_v01_m
hair_human_bmf_non_a10
  • Material: hair_human_non_a10_v01_m
hair_human_bmf_non_a15_main
  • Material: hair_human_non_a15_m_v01
skincolor
 skincolor_human_non_h32_p
    haircolor
    (one of 3)
     haircolor_human_non_h10_p
       haircolor_human_non_h05_p
         haircolor_human_non_h04_p
          eyecolor
           eyecolor_human_non_h02_s
            complexioncomp_human_non_c20_m
              Body details
              SlotDetails
              chestchest_tight_bmf_archetype
              • + chest_tight_bmf_med_ge_a10_collar
              • Material: chest_tight_med_ge_a10impofficer01_m
              bracerbracer_short_bmf_archetype
              • Material: bracer_short_med_ge_a10impofficer01_u_v01
              handhand_glove_bmf_archetype
              • + hand_glove_bmf_med_ge_a10_wrist
              • Material: hand_glove_med_ge_a10impofficer01_u
              waistwaist_belt_bmf_archetype
              • + waist_belt_bmf_med_ge_a10_back
              • + waist_belt_bmf_med_ge_a10_front
              • Material: waist_belt_med_ge_a10impofficer01_u
              legleg_pant_bmf_archetype
              • Material: leg_pant_med_ge_a10impofficer01_m_v01
              bootboot_tall_bmf_archetype
              • + boot_tall_bmf_med_ge_a10_shin
              • Material: boot_tall_med_ge_a10impofficer01_u