1. NPCs
  2. event
  3. gree
  4. ambient
  5. republic
  6. ambient_republic_officer
Portrait

Republic Officer

Level 50 | Standard | Melee


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfs_caucasian_a01
  • Material: head_human_caucasian_a01c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bfs_non_a08_base
  • Material: hair_human_bf_non_a08_v01_f
skincolor
 skincolor_mirialan_non_h03_p
    eyecolor
     eyecolor_mirialan_non_h05_s
      complexioncomp_human_non_c05_f
        Body details
        SlotDetails
        chestchest_baggy_bfs_archetype
        • + chest_baggy_bfs_med_ge_a02_collar
        • + chest_baggy_bfs_med_ge_a02_strap
        • + chest_baggy_bfs_med_ge_a02_shld
        • Material: chest_baggy_med_ge_a02repofficer02_f
        bracerbracer_short_bfs_archetype
        • Material: bracer_short_med_ge_a02repofficer02_u_v01
        handhand_glove_bfs_archetype
        • + hand_glove_bfs_med_ge_a02_cuff
        • Material: hand_glove_med_ge_a02repofficer02_u
        waistwaist_belt_bfs_archetype
        • + waist_belt_bfs_med_ge_a02_back
        • + waist_belt_bfs_med_ge_a02_front
        • Material: waist_belt_med_ge_a02repofficer02_u
        legleg_pant_bfs_archetype
        • Material: leg_pant_med_ge_a02repofficer02_f_v02
        bootboot_tall_bfs_archetype
        • + boot_tall_bfs_med_ge_a02_cuff
        • Material: boot_tall_med_ge_a02repofficer02_u